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D3D12Buffer.cpp
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rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
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2015-12-30 17:04:34 +01:00 |
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D3D12CommonDecompiler.cpp
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12CommonDecompiler.h
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DX12 fix + rpcs3-tests project
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2015-10-21 13:31:29 +03:00 |
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D3D12Formats.cpp
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d3d12: Revert some value in get_blend_factor_alpha
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2015-12-28 00:19:35 +01:00 |
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D3D12Formats.h
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Cleanup (noexcept, unreachable)
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2015-12-20 15:41:07 +03:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Support early return in fragment shaders.
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2015-12-28 00:19:37 +01:00 |
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D3D12FragmentProgramDecompiler.h
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12GSRender.cpp
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d3d12: Throw if program failed to build.
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2016-01-03 21:51:33 +01:00 |
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D3D12GSRender.h
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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D3D12MemoryHelpers.cpp
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d3d12: Set command heap only when necessary.
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2016-01-03 21:51:31 +01:00 |
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D3D12MemoryHelpers.h
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ThrowIfFailed replaced with CHECK_HRESULT macro
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2015-12-20 15:41:11 +03:00 |
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D3D12Overlay.cpp
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Cleanup (noexcept, unreachable)
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2015-12-20 15:41:07 +03:00 |
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D3D12PipelineState.cpp
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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D3D12PipelineState.h
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d3d12: Throw if program failed to build.
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2016-01-03 21:51:33 +01:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Recreate RTTs if size doesn't match.
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2016-01-03 21:51:34 +01:00 |
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D3D12RenderTargetSets.h
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d3d12: Discard rtt if format has changed.
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2015-11-26 18:05:23 +01:00 |
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D3D12Texture.cpp
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d3d12: Set command heap only when necessary.
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2016-01-03 21:51:31 +01:00 |
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D3D12Utils.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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D3D12Utils.h
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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D3D12VertexProgramDecompiler.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Try to support undef vertex input
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2015-10-27 01:24:02 +01:00 |
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d3dx12.h
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d3d12: Add d3dx12.h from DX sample on github
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2015-09-25 16:23:03 +02:00 |