rpcsx/rpcs3/Emu/RSX/GL
kd-11 315798b1f4 rsx: ZCULL rewrite and other improvements
- ZCULL unit emulation rewritten
- ZCULL reports are now deferred avoiding pipeline stalls
- Minor optimizations; replaced std::mutex with shared_mutex where contention is rare
- Silence unnecessary error message
- Small improvement to out of memory handling for vulkan and slightly bump vertex buffer heap
2018-03-13 18:55:03 +03:00
..
GLCommonDecompiler.cpp rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLCommonDecompiler.h rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl 2017-11-08 13:15:34 +03:00
GLFragmentProgram.cpp rsx: Clear up confusion on depth writes. 2018-03-13 18:55:03 +03:00
GLFragmentProgram.h rsx/fp: Explicitly insert global functions. 2017-12-04 18:22:18 +03:00
GLGSRender.cpp rsx: ZCULL rewrite and other improvements 2018-03-13 18:55:03 +03:00
GLGSRender.h rsx: ZCULL rewrite and other improvements 2018-03-13 18:55:03 +03:00
GLHelpers.cpp vulkan API fixes 2018-02-16 16:14:54 +03:00
GLHelpers.h rsx: Nvidia driver compatibility workarounds 2018-03-13 18:55:03 +03:00
GLOverlays.h rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs (#4011) 2018-01-17 19:14:00 +03:00
GLProcTable.h gl: Cleanup some more things 2018-02-16 16:14:54 +03:00
GLProgramBuffer.h rsx/vulkan: Add post-compilation key validation and dynamically determine attachment write maks based on decompiled shader 2018-03-13 18:55:03 +03:00
GLRenderTargets.cpp rsx: ZCULL rewrite and other improvements 2018-03-13 18:55:03 +03:00
GLRenderTargets.h gl: Reuse framebuffer textures whenever possible 2018-02-16 16:14:54 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp gl: API compliance fixes 2018-02-02 10:07:55 +03:00
GLTexture.h gl: API compliance fixes 2018-02-02 10:07:55 +03:00
GLTextureCache.h gl/vk: Clean up some format casts 2018-03-13 18:55:03 +03:00
GLVertexBuffers.cpp rsx/gl/vk: Improvements 2018-03-13 18:55:03 +03:00
GLVertexProgram.cpp glsl/fp/vp: Avoid shader clutter 2018-01-30 21:16:43 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Implement swap control on linux 2018-01-30 21:16:43 +03:00
OpenGL.h gl: Implement swap control on linux 2018-01-30 21:16:43 +03:00