rpcsx/rpcs3/Emu
kd-11 3150619320 rsx: Preserve read AA state separate from write AA state
- Some applications (e.g Backbreaker) use an evil hack to resolve MSAA.
  The application respecifies a formerly AA region as a region with no AA then performs a framebuffer feedback lookup.
  The old memory keeps AA during read, but writes back to itself with AA resolved.
  This is evil on several levels but it just happens to work on PS3
2018-06-08 22:17:50 +03:00
..
Audio handle some warnings 2018-01-13 23:38:23 +04:00
Cell Fix cellGameCreateGameData temporary path 2018-06-06 23:51:58 +04:00
CPU SPU: improve SHUFB 2018-05-30 20:35:35 +03:00
Io typos 2018-05-14 21:14:39 +04:00
Memory allow deallocations to unmap rsx mapped memory 2018-05-29 19:57:28 +03:00
RSX rsx: Preserve read AA state separate from write AA state 2018-06-08 22:17:50 +03:00
GameInfo.h Fill game list from all locations 2017-07-12 18:16:09 +03:00
IdManager.cpp Fix idm::init, fxm::init 2017-08-06 16:13:11 +03:00
IdManager.h fxm::check_unlocked added 2017-02-22 12:57:39 +03:00
IPC.h Fix ipc_manager::add 2017-08-29 21:26:31 +03:00
System.cpp Delay GDB server launch until emulator run (#4658) 2018-06-08 13:34:27 +01:00
System.h Add "SPU Cache" option 2018-06-05 12:35:26 +03:00
VFS.cpp Improve vfs::mount 2018-03-11 19:33:01 +03:00
VFS.h Improve vfs::mount 2018-03-11 19:33:01 +03:00