rpcsx/rpcs3/Emu/RSX/GL
kd-11 300a36d3d6 rsx: Fixes for cubemap reconstruction
- Do not abort generation if sides are missing, replace with blank surfaces instead
- Make cubemaps scale with res scaling
2017-11-08 13:15:34 +03:00
..
GLCommonDecompiler.cpp rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] 2017-11-08 13:15:34 +03:00
GLCommonDecompiler.h gl: cleanup; fix program linkage on mesa using GL_ARB_explicit_uniform_location, also make use of ARB_multidraw 2017-09-21 16:17:06 +03:00
GLFragmentProgram.cpp rsx: Implement render-to-cubemap; Also simplify unnormalized samplers [WIP, DELETE SHADER CACHE, VERY SLOW] 2017-11-08 13:15:34 +03:00
GLFragmentProgram.h rsx/common/d3d12/gl: Clean ProgramStateCache 2016-01-11 19:21:57 +01:00
GLGSRender.cpp rsx: Refactor create_subresource_view(deferred_subresource&) and implement a subresource cache 2017-11-08 13:15:34 +03:00
GLGSRender.h gl: Shift code around to increase work done after memory transfer operations 2017-11-08 13:15:34 +03:00
GLHelpers.cpp gl/wcb: Use temporary scaled image to implement bilinear filter 2017-10-09 20:25:41 +03:00
GLHelpers.h gl: Check for vendor_string ATI for AMD cards. It seems AMD is still using the ATI openGL stack 2017-10-19 12:22:52 +03:00
GLProcTable.h rsx: Add support for batched multidraw 2017-09-21 16:17:06 +03:00
GLProgramBuffer.h rsx/util: Add simple consistent hash function 2017-08-16 23:58:30 +03:00
GLRenderTargets.cpp rsx: Fbo fixes 2 2017-11-08 13:15:34 +03:00
GLRenderTargets.h rsx: Improve surface store resource management 2017-11-08 13:15:34 +03:00
GLTextOut.h rsx: Code cleanup. Fixes several dozen warnings 2017-06-22 23:36:15 +03:00
GLTexture.cpp rsx: Improve separate treatment of write exceptions vs read exceptions 2017-10-24 22:59:09 +03:00
GLTexture.h rsx: Texture cache fixes and improvements 2017-09-21 16:17:06 +03:00
GLTextureCache.h rsx: Fixes for cubemap reconstruction 2017-11-08 13:15:34 +03:00
GLVertexBuffers.cpp rsx: Reimplement index buffer generation 2017-10-19 12:22:52 +03:00
GLVertexProgram.cpp Rename outputs correctly when writing default values to them (#3574) 2017-10-11 01:50:43 +03:00
GLVertexProgram.h gl: Move vertex processing to the GPU 2017-08-16 23:58:30 +03:00
OpenGL.cpp gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00
OpenGL.h gl: Fix vsync; always use adaptive vsync instead of double-buffered 2017-08-16 23:58:30 +03:00