mirror of
https://github.com/RPCSX/rpcsx.git
synced 2025-12-06 07:12:14 +01:00
move module initialization into a module manager, still has some issues like stopping not working and debug crashing add #idef 0 to modules that aren't in the windows project don't double initialize and don't de-initialize for now, since many modules don't expect it and it leads to many errors remove duplicate module lists for empty modules and implemented ones, make Module non-copyable but movable add secondary project, no real use for it now add some memleak config to the emucore and add asmjit path to rpcs3 small rebase error fixed to get it to compile again add filters for emucore re-add the module manager and static file WIP commit, linker errors abound some more abstraction layer stuff fix the remaining linker errors, re-enable platform specific mouse, pad and keyboard handlers rebasing fix memset undefined and re() usage of se_t before declaration Add wxGUI define by default for cmake builds fix copy constructors of Datetime header fix copy constructors of other wx interface classes remove static declarations of global variables make wxGLCanvas constructor non-ambiguous even with wx2.8. compat mode, fix wrong std::exception constructor calls remove duplicate definition for FromUTF8 and ToUTF8 temp changes
389 lines
5.7 KiB
C++
389 lines
5.7 KiB
C++
#include "stdafx.h"
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#include "Emu/SysCalls/ErrorCodes.h"
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#include "Emu/ConLog.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "rpcs3/Ini.h"
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#include "CPUThread.h"
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reservation_struct reservation;
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CPUThread* GetCurrentCPUThread()
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{
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return (CPUThread*)GetCurrentNamedThread();
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}
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CPUThread::CPUThread(CPUThreadType type)
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: ThreadBase("CPUThread")
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, m_type(type)
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, m_stack_size(0)
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, m_stack_addr(0)
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, m_offset(0)
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, m_prio(0)
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, m_sync_wait(false)
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, m_wait_thread_id(-1)
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, m_dec(nullptr)
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, m_is_step(false)
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, m_is_branch(false)
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, m_status(Stopped)
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{
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}
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CPUThread::~CPUThread()
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{
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safe_delete(m_dec);
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}
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void CPUThread::Close()
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{
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ThreadBase::Stop(m_sync_wait);
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DoStop();
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delete m_dec;
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m_dec = nullptr;
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}
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void CPUThread::Reset()
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{
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CloseStack();
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m_sync_wait = 0;
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m_wait_thread_id = -1;
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SetPc(0);
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cycle = 0;
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m_is_branch = false;
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m_status = Stopped;
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m_error = 0;
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DoReset();
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}
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void CPUThread::CloseStack()
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{
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if(m_stack_addr)
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{
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Memory.StackMem.Free(m_stack_addr);
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m_stack_addr = 0;
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}
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m_stack_size = 0;
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m_stack_point = 0;
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}
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void CPUThread::SetId(const u32 id)
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{
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m_id = id;
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}
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void CPUThread::SetName(const std::string& name)
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{
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NamedThreadBase::SetThreadName(name);
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}
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void CPUThread::Wait(bool wait)
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{
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rCriticalSectionLocker lock(m_cs_sync);
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m_sync_wait = wait;
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}
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void CPUThread::Wait(const CPUThread& thr)
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{
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rCriticalSectionLocker lock(m_cs_sync);
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m_wait_thread_id = thr.GetId();
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m_sync_wait = true;
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}
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bool CPUThread::Sync()
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{
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return m_sync_wait;
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}
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int CPUThread::ThreadStatus()
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{
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if(Emu.IsStopped() || IsStopped() || IsPaused())
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{
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return CPUThread_Stopped;
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}
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if(TestDestroy())
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{
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return CPUThread_Break;
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}
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if(m_is_step)
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{
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return CPUThread_Step;
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}
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if (Emu.IsPaused() || Sync())
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{
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return CPUThread_Sleeping;
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}
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return CPUThread_Running;
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}
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void CPUThread::SetEntry(const u64 pc)
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{
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entry = pc;
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}
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void CPUThread::NextPc(u8 instr_size)
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{
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if(m_is_branch)
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{
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m_is_branch = false;
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SetPc(nPC);
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}
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else
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{
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PC += instr_size;
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}
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}
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void CPUThread::SetBranch(const u64 pc, bool record_branch)
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{
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if(!Memory.IsGoodAddr(m_offset + pc))
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{
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ConLog.Error("%s branch error: bad address 0x%llx #pc: 0x%llx", GetFName().c_str(), m_offset + pc, m_offset + PC);
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Emu.Pause();
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}
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m_is_branch = true;
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nPC = pc;
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if(record_branch)
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CallStackBranch(pc);
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}
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void CPUThread::SetPc(const u64 pc)
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{
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PC = pc;
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}
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void CPUThread::SetError(const u32 error)
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{
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if(error == 0)
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{
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m_error = 0;
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}
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else
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{
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m_error |= error;
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}
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}
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std::vector<std::string> CPUThread::ErrorToString(const u32 error)
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{
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std::vector<std::string> earr;
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if(error == 0) return earr;
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earr.push_back("Unknown error");
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return earr;
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}
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void CPUThread::Run()
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{
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if(!IsStopped())
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Stop();
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Reset();
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SendDbgCommand(DID_START_THREAD, this);
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m_status = Running;
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SetPc(entry);
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InitStack();
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InitRegs();
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DoRun();
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Emu.CheckStatus();
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SendDbgCommand(DID_STARTED_THREAD, this);
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}
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void CPUThread::Resume()
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{
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if(!IsPaused()) return;
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SendDbgCommand(DID_RESUME_THREAD, this);
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m_status = Running;
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DoResume();
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Emu.CheckStatus();
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ThreadBase::Start();
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SendDbgCommand(DID_RESUMED_THREAD, this);
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}
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void CPUThread::Pause()
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{
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if(!IsRunning()) return;
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SendDbgCommand(DID_PAUSE_THREAD, this);
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m_status = Paused;
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DoPause();
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Emu.CheckStatus();
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// ThreadBase::Stop(); // "Abort() called" exception
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SendDbgCommand(DID_PAUSED_THREAD, this);
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}
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void CPUThread::Stop()
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{
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if(IsStopped()) return;
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SendDbgCommand(DID_STOP_THREAD, this);
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m_status = Stopped;
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if(CPUThread* thr = GetCurrentCPUThread())
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{
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if(thr->GetId() != GetId())
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ThreadBase::Stop();
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}
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else
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ThreadBase::Stop();
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Emu.CheckStatus();
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SendDbgCommand(DID_STOPED_THREAD, this);
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}
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void CPUThread::Exec()
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{
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m_is_step = false;
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SendDbgCommand(DID_EXEC_THREAD, this);
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if(IsRunning())
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ThreadBase::Start();
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}
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void CPUThread::ExecOnce()
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{
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m_is_step = true;
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SendDbgCommand(DID_EXEC_THREAD, this);
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m_status = Running;
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ThreadBase::Start();
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ThreadBase::Stop(true,false);
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m_status = Paused;
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SendDbgCommand(DID_PAUSE_THREAD, this);
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SendDbgCommand(DID_PAUSED_THREAD, this);
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}
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void CPUThread::Task()
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{
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if (Ini.HLELogging.GetValue()) ConLog.Write("%s enter", CPUThread::GetFName().c_str());
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const std::vector<u64>& bp = Emu.GetBreakPoints();
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try
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{
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for(uint i=0; i<bp.size(); ++i)
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{
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if(bp[i] == m_offset + PC)
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{
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Emu.Pause();
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break;
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}
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}
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while(true)
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{
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int status = ThreadStatus();
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if(status == CPUThread_Stopped || status == CPUThread_Break)
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{
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break;
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}
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if(status == CPUThread_Sleeping)
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{
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Sleep(1);
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continue;
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}
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Step();
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NextPc(m_dec->DecodeMemory(PC + m_offset));
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if(status == CPUThread_Step)
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{
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m_is_step = false;
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break;
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}
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for(uint i=0; i<bp.size(); ++i)
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{
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if(bp[i] == PC)
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{
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Emu.Pause();
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break;
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}
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}
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}
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}
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catch(const std::string& e)
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{
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ConLog.Error("Exception: %s", e.c_str());
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}
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catch(const char* e)
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{
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ConLog.Error("Exception: %s", e);
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}
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catch(int exitcode)
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{
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ConLog.Success("Exit Code: %d", exitcode);
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}
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if (Ini.HLELogging.GetValue()) ConLog.Write("%s leave", CPUThread::GetFName().c_str());
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}
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s64 CPUThread::ExecAsCallback(u64 pc, bool wait, u64 a1, u64 a2, u64 a3, u64 a4) // not multithread-safe
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{
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while (m_alive)
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{
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if (Emu.IsStopped())
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{
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ConLog.Warning("ExecAsCallback() aborted");
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return CELL_ECANCELED; // doesn't mean anything
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}
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Sleep(1);
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}
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Stop();
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Reset();
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SetEntry(pc);
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SetPrio(1001);
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SetStackSize(0x10000);
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SetExitStatus(CELL_OK);
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SetArg(0, a1);
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SetArg(1, a2);
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SetArg(2, a3);
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SetArg(3, a4);
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Run();
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Exec();
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while (wait && m_alive)
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{
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if (Emu.IsStopped())
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{
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ConLog.Warning("ExecAsCallback(wait=%s) aborted", wait ? "true" : "false");
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return CELL_EABORT; // doesn't mean anything
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}
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Sleep(1);
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}
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return wait * m_exit_status;
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} |