mirror of
https://github.com/RPCSX/rpcsx.git
synced 2025-12-06 07:12:14 +01:00
1435 lines
30 KiB
C++
1435 lines
30 KiB
C++
#include "stdafx.h"
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#include "GLGSRender.h"
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#include "Emu/Cell/PPCInstrTable.h"
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#define CMD_DEBUG 0
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#define DUMP_VERTEX_DATA 0
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#if CMD_DEBUG
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#define CMD_LOG ConLog.Write
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#else
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#define CMD_LOG(...)
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#endif
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gcmBuffer gcmBuffers[2];
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void printGlError(GLenum err, const char* situation)
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{
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if(err != GL_NO_ERROR)
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{
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ConLog.Error("%s: opengl error 0x%04x", situation, err);
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Emu.Pause();
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}
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}
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void checkForGlError(const char* situation)
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{
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printGlError(glGetError(), situation);
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}
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#if 0
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#define checkForGlError(x) /*x*/
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#endif
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GLGSFrame::GLGSFrame()
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: GSFrame(NULL, "GSFrame[OpenGL]")
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, m_frames(0)
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{
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canvas = new wxGLCanvas(this, wxID_ANY, NULL);
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canvas->SetSize(GetClientSize());
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canvas->Connect(wxEVT_LEFT_DCLICK, wxMouseEventHandler(GSFrame::OnLeftDclick), (wxObject*)0, this);
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}
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void GLGSFrame::Flip()
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{
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if(!canvas) return;
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canvas->SetCurrent();
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static Timer fps_t;
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canvas->SwapBuffers();
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m_frames++;
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if(fps_t.GetElapsedTimeInSec() >= 0.5)
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{
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SetTitle(wxString::Format("FPS: %.2f", (double)m_frames / fps_t.GetElapsedTimeInSec()));
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m_frames = 0;
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fps_t.Start();
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}
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}
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void GLGSFrame::OnSize(wxSizeEvent& event)
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{
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if(canvas) canvas->SetSize(GetClientSize());
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event.Skip();
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}
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void GLGSFrame::SetViewport(int x, int y, u32 w, u32 h)
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{
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/*
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//ConLog.Warning("SetViewport(x=%d, y=%d, w=%d, h=%d)", x, y, w, h);
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const wxSize client = GetClientSize();
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const wxSize viewport = AspectRatio(client, wxSize(w, h));
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const int vx = (client.GetX() - viewport.GetX()) / 2;
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const int vy = (client.GetY() - viewport.GetY()) / 2;
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glViewport(vx + x, vy + y, viewport.GetWidth(), viewport.GetHeight());
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*/
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}
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GLGSRender::GLGSRender()
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: m_frame(nullptr)
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, m_rsx_thread(nullptr)
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, m_fp_buf_num(-1)
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, m_vp_buf_num(-1)
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{
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m_draw = false;
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m_frame = new GLGSFrame();
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}
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GLGSRender::~GLGSRender()
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{
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Close();
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m_frame->Close();
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}
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void GLGSRender::Enable(bool enable, const u32 cap)
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{
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if(enable)
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{
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glEnable(cap);
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}
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else
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{
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glDisable(cap);
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}
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}
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GLRSXThread::GLRSXThread(wxWindow* parent)
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: ThreadBase(true, "OpenGL Thread")
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, m_parent(parent)
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{
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}
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extern CellGcmContextData current_context;
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void GLRSXThread::Task()
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{
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ConLog.Write("GL RSX thread entry");
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GLGSRender& p = *(GLGSRender*)m_parent;
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wxGLContext cntxt(p.m_frame->GetCanvas());
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p.m_frame->GetCanvas()->SetCurrent(cntxt);
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InitProcTable();
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glEnable(GL_TEXTURE_2D);
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glSwapInterval(Ini.GSVSyncEnable.GetValue() ? 1 : 0);
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for(u32 i=0; i<p.m_textures_count; ++i)
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{
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GLTexture& tex = p.m_frame->GetTexture(i);
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tex.Create();
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}
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bool draw = true;
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u32 drawed = 0;
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u32 skipped = 0;
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p.Init();
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while(!TestDestroy() && p.m_frame && !p.m_frame->IsBeingDeleted())
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{
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wxCriticalSectionLocker lock(p.m_cs_main);
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const u32 get = re(p.m_ctrl->get);
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const u32 put = re(p.m_ctrl->put);
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if(put <= get || !Emu.IsRunned())
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{
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SemaphorePostAndWait(p.m_sem_flush);
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if(p.m_draw)
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{
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p.m_draw = false;
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if(p.m_skip_frames)
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{
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if(!draw)
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{
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if(skipped++ >= p.m_skip_frames)
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{
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skipped = 0;
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draw = true;
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}
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}
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else
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{
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if(drawed++ >= p.m_draw_frames)
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{
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drawed = 0;
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draw = false;
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}
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}
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}
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if(draw)
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{
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p.m_frame->Flip();
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if(p.m_flip_handler)
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{
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p.m_flip_handler.Handle(1, 0, 0);
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p.m_flip_handler.Branch(false);
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}
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}
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p.m_flip_status = 0;
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if(SemaphorePostAndWait(p.m_sem_flip)) continue;
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}
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Sleep(1);
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continue;
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}
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//ConLog.Write("addr = 0x%x", p.m_ioAddress + get);
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const u32 cmd = Memory.Read32(p.m_ioAddress + get);
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const u32 count = (cmd >> 18) & 0x7ff;
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//if(cmd == 0) continue;
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if(cmd & CELL_GCM_METHOD_FLAG_JUMP)
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{
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u32 addr = cmd & ~(CELL_GCM_METHOD_FLAG_JUMP | CELL_GCM_METHOD_FLAG_NON_INCREMENT);
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addr &= ~0x1000;
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ConLog.Warning("rsx jump(0x%x) #addr=0x%x, cmd=0x%x, get=0x%x, put=0x%x", addr, p.m_ioAddress + get, cmd, get, put);
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re(p.m_ctrl->get, addr);
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continue;
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}
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if(cmd & CELL_GCM_METHOD_FLAG_CALL)
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{
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call_stack.Push(get + 4);
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u32 addr = cmd & ~CELL_GCM_METHOD_FLAG_CALL;
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ConLog.Warning("rsx call(0x%x) #0x%x - 0x%x", addr, cmd, get);
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p.m_ctrl->get = re32(addr);
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continue;
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}
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if(cmd & CELL_GCM_METHOD_FLAG_RETURN)
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{
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u32 addr = call_stack.Pop();
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p.m_ctrl->get = re32(addr);
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ConLog.Warning("rsx return(0x%x)", addr);
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continue;
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}
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if(cmd & CELL_GCM_METHOD_FLAG_NON_INCREMENT)
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{
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//ConLog.Warning("non increment cmd! 0x%x", cmd);
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}
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if(cmd == 0)
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{
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ConLog.Warning("null cmd: addr=0x%x, put=0x%x, get=0x%x", p.m_ioAddress + get, re(p.m_ctrl->put), get);
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Emu.Pause();
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continue;
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}
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mem32_t args(p.m_ioAddress + get + 4);
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if(!draw)
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{
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if((cmd & 0x3ffff) == NV406E_SET_REFERENCE)
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{
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p.m_ctrl->ref = re32(args[0]);
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}
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}
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else
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{
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p.DoCmd(cmd, cmd & 0x3ffff, args, count);
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}
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re(p.m_ctrl->get, get + (count + 1) * 4);
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//memset(Memory.GetMemFromAddr(p.m_ioAddress + get), 0, (count + 1) * 4);
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}
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ConLog.Write("GL RSX thread exit...");
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call_stack.Clear();
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p.CloseOpenGL();
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}
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void GLGSRender::Init(const u32 ioAddress, const u32 ioSize, const u32 ctrlAddress, const u32 localAddress)
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{
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if(m_frame->IsShown()) return;
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m_draw_frames = 1;
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m_skip_frames = 0;
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m_frame->Show();
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m_ioAddress = ioAddress;
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m_ioSize = ioSize;
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m_ctrlAddress = ctrlAddress;
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m_localAddress = localAddress;
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m_ctrl = (CellGcmControl*)Memory.GetMemFromAddr(m_ctrlAddress);
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m_cur_vertex_prog = nullptr;
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m_cur_shader_prog = nullptr;
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m_cur_shader_prog_num = 0;
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(m_rsx_thread = new GLRSXThread(this))->Start();
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}
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void GLGSRender::Draw()
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{
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m_draw = true;
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//if(m_frame && !m_frame->IsBeingDeleted()) m_frame->Flip();
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}
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void GLGSRender::Close()
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{
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if(m_rsx_thread)
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{
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m_rsx_thread->Stop();
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delete m_rsx_thread;
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}
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if(m_frame->IsShown()) m_frame->Hide();
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m_ctrl = nullptr;
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}
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void GLGSRender::EnableVertexData(bool indexed_draw)
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{
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Array<u32> offset_list;
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u32 cur_offset = 0;
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for(u32 i=0; i<16; ++i)
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{
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offset_list.AddCpy(cur_offset);
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if(!m_vertex_data[i].IsEnabled()) continue;
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cur_offset += m_vertex_data[i].data.GetCount();
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const u32 pos = m_vdata.GetCount();
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m_vdata.SetCount(pos + m_vertex_data[i].data.GetCount());
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memcpy(&m_vdata[pos], &m_vertex_data[i].data[0], m_vertex_data[i].data.GetCount());
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}
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m_vao.Create();
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m_vao.Bind();
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checkForGlError("initializing vao");
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m_vbo.Create(indexed_draw ? 2 : 1);
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m_vbo.Bind(0);
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m_vbo.SetData(&m_vdata[0], m_vdata.GetCount());
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if(indexed_draw)
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{
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m_vbo.Bind(GL_ELEMENT_ARRAY_BUFFER, 1);
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m_vbo.SetData(GL_ELEMENT_ARRAY_BUFFER, &m_indexed_array.m_data[0], m_indexed_array.m_data.GetCount());
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}
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checkForGlError("initializing vbo");
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#if DUMP_VERTEX_DATA
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wxFile dump("VertexDataArray.dump", wxFile::write);
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#endif
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for(u32 i=0; i<m_vertex_count; ++i)
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{
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if(!m_vertex_data[i].IsEnabled()) continue;
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#if DUMP_VERTEX_DATA
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dump.Write(wxString::Format("VertexData[%d]:\n", i));
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switch(m_vertex_data[i].type)
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{
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case 1:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); j+=2)
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{
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dump.Write(wxString::Format("%d\n", *(u16*)&m_vertex_data[i].data[j]));
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if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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case 2:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); j+=4)
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{
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dump.Write(wxString::Format("%.01f\n", *(float*)&m_vertex_data[i].data[j]));
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if(!(((j+4) / 4) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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case 3:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); j+=2)
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{
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dump.Write(wxString::Format("%.01f\n", *(float*)&m_vertex_data[i].data[j]));
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if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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case 4:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); ++j)
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{
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dump.Write(wxString::Format("%d\n", m_vertex_data[i].data[j]));
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if(!((j+1) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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case 5:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); j+=2)
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{
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dump.Write(wxString::Format("%d\n", *(u16*)&m_vertex_data[i].data[j]));
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if(!(((j+2) / 2) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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case 7:
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for(u32 j = 0; j<m_vertex_data[i].data.GetCount(); ++j)
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{
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dump.Write(wxString::Format("%d\n", m_vertex_data[i].data[j]));
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if(!((j+1) % m_vertex_data[i].size)) dump.Write("\n");
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}
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break;
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default:
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ConLog.Error("Bad cv type! %d", m_vertex_data[i].type);
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return;
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}
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dump.Write("\n");
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#endif
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static const u32 gl_types[] =
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{
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GL_SHORT,
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GL_FLOAT,
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GL_HALF_FLOAT,
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GL_UNSIGNED_BYTE,
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GL_SHORT,
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GL_UNSIGNED_BYTE,
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};
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static const bool gl_normalized[] =
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{
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true,
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false,
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false,
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true,
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false,
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false,
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};
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if(m_vertex_data[i].type >= 1 && m_vertex_data[i].type <= 7)
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{
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u32 gltype = gl_types[m_vertex_data[i].type - 1];
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bool normalized = gl_normalized[m_vertex_data[i].type - 1];
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glEnableVertexAttribArray(i);
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checkForGlError("glEnableVertexAttribArray");
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glVertexAttribPointer(i, m_vertex_data[i].size, gltype, normalized, 0, (void*)offset_list[i]);
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checkForGlError("glVertexAttribPointer");
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}
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}
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}
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void GLGSRender::DisableVertexData()
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{
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m_vdata.Clear();
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for(u32 i=0; i<m_vertex_count; ++i)
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{
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if(!m_vertex_data[i].IsEnabled()) continue;
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m_vertex_data[i].data.Clear();
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glDisableVertexAttribArray(i);
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}
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m_vao.Unbind();
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}
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void GLGSRender::LoadVertexData(u32 first, u32 count)
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{
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for(u32 i=0; i<m_vertex_count; ++i)
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{
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if(!m_vertex_data[i].IsEnabled()) continue;
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m_vertex_data[i].Load(first, count);
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}
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}
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void GLGSRender::InitVertexData()
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{
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for(u32 i=0; i<m_transform_constants.GetCount(); ++i)
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{
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const TransformConstant& c = m_transform_constants[i];
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const wxString& name = wxString::Format("vc%d", c.id);
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const int l = m_program.GetLocation(name);
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checkForGlError("glGetUniformLocation " + name);
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//ConLog.Write(name + " x: %.02f y: %.02f z: %.02f w: %.02f", c.x, c.y, c.z, c.w);
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glUniform4f(l, c.x, c.y, c.z, c.w);
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checkForGlError("glUniform4f " + name);
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}
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}
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#define case_16(a, m) \
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case a + m: \
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case a + m * 2: \
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case a + m * 3: \
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case a + m * 4: \
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case a + m * 5: \
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case a + m * 6: \
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case a + m * 7: \
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case a + m * 8: \
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case a + m * 9: \
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case a + m * 10: \
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case a + m * 11: \
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case a + m * 12: \
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case a + m * 13: \
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case a + m * 14: \
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case a + m * 15: \
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index = (cmd - a) / m; \
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case a \
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void GLGSRender::DoCmd(const u32 fcmd, const u32 cmd, mem32_t& args, const u32 count)
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{
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#if CMD_DEBUG
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wxString debug = GetMethodName(cmd);
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debug += "(";
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for(u32 i=0; i<count; ++i) debug += (i ? ", " : "") + wxString::Format("0x%x", args[i]);
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debug += ")";
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ConLog.Write(debug);
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#endif
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//static int draw_mode = 0;
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static u32 semaphore_offset = 0;
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u32 index = 0;
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//static u32 draw_array_count = 0;
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switch(cmd)
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{
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case NV4097_NO_OPERATION:
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break;
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case NV406E_SET_REFERENCE:
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m_ctrl->ref = re32(args[0]);
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break;
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case_16(NV4097_SET_TEXTURE_OFFSET, 0x20):
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{
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GLTexture& tex = m_frame->GetTexture(index);
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const u32 offset = args[0];
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const u8 location = args[1] & 0x3 - 1;
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const bool cubemap = (args[1] >> 2) & 0x1;
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const u8 dimension = (args[1] >> 4) & 0xf;
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const u8 format = (args[1] >> 8) & 0xff;
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const u16 mipmap = (args[1] >> 16) & 0xffff;
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CMD_LOG("index = %d, offset=0x%x, location=0x%x, cubemap=0x%x, dimension=0x%x, format=0x%x, mipmap=0x%x",
|
|
index, offset, location, cubemap, dimension, format, mipmap);
|
|
|
|
u32 tex_addr = GetAddress(offset, location);
|
|
//ConLog.Warning("texture addr = 0x%x", tex_addr);
|
|
tex.SetOffset(tex_addr);
|
|
tex.SetFormat(cubemap, dimension, format, mipmap);
|
|
}
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_CONTROL0, 0x20):
|
|
{
|
|
GLTexture& tex = m_frame->GetTexture(index);
|
|
tex.Enable(args[0] >> 31 ? true : false);
|
|
}
|
|
break;
|
|
|
|
case_16(NV4097_SET_VERTEX_DATA4UB_M, 4):
|
|
{
|
|
u32 v = args[0];
|
|
u8 v0 = v;
|
|
u8 v1 = v >> 8;
|
|
u8 v2 = v >> 16;
|
|
u8 v3 = v >> 24;
|
|
|
|
m_vertex_data[index].type = 7;
|
|
m_vertex_data[index].data.AddCpy(v0);
|
|
m_vertex_data[index].data.AddCpy(v1);
|
|
m_vertex_data[index].data.AddCpy(v2);
|
|
m_vertex_data[index].data.AddCpy(v3);
|
|
ConLog.Warning("index = %d, v0 = 0x%x, v1 = 0x%x, v2 = 0x%x, v3 = 0x%x", index, v0, v1, v2, v3);
|
|
}
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_CONTROL1, 0x20):
|
|
//TODO
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_CONTROL3, 4):
|
|
//TODO
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_FILTER, 0x20):
|
|
//TODO
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_ADDRESS, 0x20):
|
|
//TODO
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEX_COORD_CONTROL, 4):
|
|
//TODO
|
|
break;
|
|
|
|
case_16(NV4097_SET_TEXTURE_IMAGE_RECT, 32):
|
|
{
|
|
GLTexture& tex = m_frame->GetTexture(index);
|
|
|
|
const u16 height = args[0] & 0xffff;
|
|
const u16 width = args[0] >> 16;
|
|
CMD_LOG("width=%d, height=%d", width, height);
|
|
tex.SetRect(width, height);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_FORMAT:
|
|
{
|
|
const u32 color_format = args[0] & 0x1f;
|
|
const u32 depth_format = (args[0] >> 5) & 0x7;
|
|
const u32 type = (args[0] >> 8) & 0xf;
|
|
const u32 antialias = (args[0] >> 12) & 0xf;
|
|
const u32 width = (args[0] >> 16) & 0xff;
|
|
const u32 height = (args[0] >> 24) & 0xff;
|
|
const u32 pitch_a = args[1];
|
|
const u32 offset_a = args[2];
|
|
const u32 offset_z = args[3];
|
|
const u32 offset_b = args[4];
|
|
const u32 pitch_b = args[5];
|
|
|
|
CMD_LOG("color_format=%d, depth_format=%d, type=%d, antialias=%d, width=%d, height=%d, pitch_a=%d, offset_a=0x%x, offset_z=0x%x, offset_b=0x%x, pitch_b=%d",
|
|
color_format, depth_format, type, antialias, width, height, pitch_a, offset_a, offset_z, offset_b, pitch_b);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_COLOR_MASK_MRT:
|
|
{
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_COLOR_MASK:
|
|
{
|
|
const u32 flags = args[0];
|
|
|
|
m_set_color_mask = true;
|
|
m_color_mask_a = flags & 0x1000000 ? true : false;
|
|
m_color_mask_r = flags & 0x0010000 ? true : false;
|
|
m_color_mask_g = flags & 0x0000100 ? true : false;
|
|
m_color_mask_b = flags & 0x0000001 ? true : false;
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_ALPHA_TEST_ENABLE:
|
|
m_set_alpha_test = args[0] ? true : false;
|
|
//Enable(args[0] ? true : false, GL_ALPHA_TEST);
|
|
break;
|
|
|
|
case NV4097_SET_BLEND_ENABLE:
|
|
m_set_blend = args[0] ? true : false;
|
|
//Enable(args[0] ? true : false, GL_BLEND);
|
|
break;
|
|
|
|
case NV4097_SET_DEPTH_BOUNDS_TEST_ENABLE:
|
|
m_set_depth_bounds_test = args[0] ? true : false;
|
|
//Enable(args[0] ? true : false, GL_DEPTH_CLAMP);
|
|
break;
|
|
|
|
case NV4097_SET_ALPHA_FUNC:
|
|
glAlphaFunc(args[0], args[1]);
|
|
break;
|
|
|
|
case NV4097_SET_CULL_FACE:
|
|
glCullFace(args[0]);
|
|
break;
|
|
|
|
case NV4097_SET_VIEWPORT_VERTICAL:
|
|
{
|
|
m_set_viewport_vertical = true;
|
|
m_viewport_y = args[0] & 0xffff;
|
|
m_viewport_h = args[0] >> 16;
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_VIEWPORT_HORIZONTAL:
|
|
{
|
|
m_set_viewport_horizontal = true;
|
|
m_viewport_x = args[0] & 0xffff;
|
|
m_viewport_w = args[0] >> 16;
|
|
|
|
if(count == 2)
|
|
{
|
|
m_set_viewport_vertical = true;
|
|
m_viewport_y = args[1] & 0xffff;
|
|
m_viewport_h = args[1] >> 16;
|
|
}
|
|
|
|
CMD_LOG("x=%d, y=%d, w=%d, h=%d", m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h);
|
|
|
|
//m_frame->SetViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h);
|
|
//glViewport(x, y, w, h);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_CLIP_MIN:
|
|
{
|
|
const u32 clip_min = args[0];
|
|
const u32 clip_max = args[1];
|
|
|
|
m_set_clip = true;
|
|
m_clip_min = (float&)clip_min;
|
|
m_clip_max = (float&)clip_max;
|
|
|
|
CMD_LOG("clip_min=%.01f, clip_max=%.01f", m_clip_min, m_clip_max);
|
|
|
|
//glDepthRangef(m_clip_min, m_clip_max);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_DEPTH_FUNC:
|
|
m_set_depth_func = true;
|
|
m_depth_func = args[0];
|
|
//glDepthFunc(m_depth_func);
|
|
break;
|
|
|
|
case NV4097_SET_DEPTH_TEST_ENABLE:
|
|
m_depth_test_enable = args[0] ? true : false;
|
|
//Enable(args[0] ? true : false, GL_DEPTH_TEST);
|
|
break;
|
|
|
|
case NV4097_SET_FRONT_POLYGON_MODE:
|
|
glPolygonMode(GL_FRONT, args[0]);
|
|
break;
|
|
|
|
case NV4097_CLEAR_SURFACE:
|
|
{
|
|
const u32 mask = args[0];
|
|
GLbitfield f = 0;
|
|
if (mask & 0x1) f |= GL_DEPTH_BUFFER_BIT;
|
|
if (mask & 0x2) f |= GL_STENCIL_BUFFER_BIT;
|
|
if (mask & 0x10) f |= GL_COLOR_BUFFER_BIT;
|
|
glClear(f);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_BLEND_FUNC_SFACTOR:
|
|
{
|
|
const u16 src_rgb = args[0] & 0xffff;
|
|
const u16 dst_rgb = args[0] >> 16;
|
|
const u16 src_alpha = args[1] & 0xffff;
|
|
const u16 dst_alpha = args[1] >> 16;
|
|
CMD_LOG("src_rgb=0x%x, dst_rgb=0x%x, src_alpha=0x%x, dst_alpha=0x%x",
|
|
src_rgb, dst_rgb, src_alpha, dst_alpha);
|
|
|
|
glBlendFuncSeparate(src_rgb, dst_rgb, src_alpha, dst_alpha);
|
|
}
|
|
break;
|
|
|
|
case_16(NV4097_SET_VERTEX_DATA_ARRAY_OFFSET, 4):
|
|
{
|
|
const u32 addr = GetAddress(args[0] & 0x7fffffff, args[0] >> 31);
|
|
CMD_LOG("num=%d, addr=0x%x", index, addr);
|
|
|
|
m_vertex_data[index].addr = addr;
|
|
}
|
|
break;
|
|
|
|
case_16(NV4097_SET_VERTEX_DATA_ARRAY_FORMAT, 4):
|
|
{
|
|
const u16 frequency = args[0] >> 16;
|
|
const u8 stride = (args[0] >> 8) & 0xff;
|
|
const u8 size = (args[0] >> 4) & 0xf;
|
|
const u8 type = args[0] & 0xf;
|
|
|
|
CMD_LOG("index=%d, frequency=%d, stride=%d, size=%d, type=%d",
|
|
index, frequency, stride, size, type);
|
|
|
|
VertexData& cv = m_vertex_data[index];
|
|
|
|
cv.frequency = frequency;
|
|
cv.stride = stride;
|
|
cv.size = size;
|
|
cv.type = type;
|
|
}
|
|
break;
|
|
|
|
case NV4097_DRAW_ARRAYS:
|
|
{
|
|
for(u32 c=0; c<count; ++c)
|
|
{
|
|
const u32 first = args[c] & 0xffffff;
|
|
const u32 _count = (args[c] >> 24) + 1;
|
|
|
|
LoadVertexData(first, _count);
|
|
|
|
m_draw_array_count += _count;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_INDEX_ARRAY_ADDRESS:
|
|
{
|
|
m_indexed_array.m_addr = GetAddress(args[0], args[1] & 0xf);
|
|
m_indexed_array.m_type = args[1] >> 4;
|
|
}
|
|
break;
|
|
|
|
case NV4097_DRAW_INDEX_ARRAY:
|
|
{
|
|
for(u32 c=0; c<count; ++c)
|
|
{
|
|
const u32 first = args[c] & 0xffffff;
|
|
const u32 _count = (args[c] >> 24) + 1;
|
|
|
|
if(first < m_indexed_array.m_first) m_indexed_array.m_first = first;
|
|
|
|
for(u32 i=first; i<_count; ++i)
|
|
{
|
|
u32 index;
|
|
switch(m_indexed_array.m_type)
|
|
{
|
|
case 0:
|
|
{
|
|
int pos = m_indexed_array.m_data.GetCount();
|
|
m_indexed_array.m_data.InsertRoomEnd(4);
|
|
index = Memory.Read32(m_indexed_array.m_addr + i * 4);
|
|
*(u32*)&m_indexed_array.m_data[pos] = index;
|
|
//ConLog.Warning("index 4: %d", *(u32*)&m_indexed_array.m_data[pos]);
|
|
}
|
|
break;
|
|
|
|
case 1:
|
|
{
|
|
int pos = m_indexed_array.m_data.GetCount();
|
|
m_indexed_array.m_data.InsertRoomEnd(2);
|
|
index = Memory.Read16(m_indexed_array.m_addr + i * 2);
|
|
//ConLog.Warning("index 2: %d", index);
|
|
*(u16*)&m_indexed_array.m_data[pos] = index;
|
|
}
|
|
break;
|
|
}
|
|
|
|
if(index < m_indexed_array.index_min) m_indexed_array.index_min = index;
|
|
if(index > m_indexed_array.index_max) m_indexed_array.index_max = index;
|
|
}
|
|
|
|
m_indexed_array.m_count += _count;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_BEGIN_END:
|
|
{
|
|
if(args[0])
|
|
{
|
|
//begin
|
|
m_draw_mode = args[0] - 1;
|
|
}
|
|
else
|
|
{
|
|
//end
|
|
ExecCMD();
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_COLOR_CLEAR_VALUE:
|
|
{
|
|
const u32 color = args[0];
|
|
const u8 a = (color >> 24) & 0xff;
|
|
const u8 r = (color >> 16) & 0xff;
|
|
const u8 g = (color >> 8) & 0xff;
|
|
const u8 b = color & 0xff;
|
|
CMD_LOG("a=%d, r=%d, g=%d, b=%d", a, r, g, b);
|
|
glClearColor(
|
|
(float)r / 255.0f,
|
|
(float)g / 255.0f,
|
|
(float)b / 255.0f,
|
|
(float)a / 255.0f);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SHADER_PROGRAM:
|
|
{
|
|
m_cur_shader_prog = &m_shader_progs[m_cur_shader_prog_num++];
|
|
m_cur_shader_prog->Delete();
|
|
m_cur_shader_prog->addr = GetAddress(args[0] & ~0x3, (args[0] & 0x3) - 1);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_VERTEX_ATTRIB_OUTPUT_MASK:
|
|
{
|
|
//VertexData[0].prog.attributeOutputMask = args[0];
|
|
//FragmentData.prog.attributeInputMask = args[0]/* & ~0x20*/;
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SHADER_CONTROL:
|
|
{
|
|
const u32 arg0 = args[0];
|
|
|
|
//const u8 controlTxp = (arg0 >> 15) & 0x1;
|
|
//FragmentData.prog.registerCount = arg0 >> 24;
|
|
//FragmentData.prog.
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_TRANSFORM_PROGRAM_LOAD:
|
|
{
|
|
m_cur_vertex_prog = &m_vertex_progs[args[0]];
|
|
m_cur_vertex_prog->Delete();
|
|
|
|
if(count == 2)
|
|
{
|
|
const u32 start = args[1];
|
|
if(start)
|
|
ConLog.Warning("NV4097_SET_TRANSFORM_PROGRAM_LOAD: start = %d", start);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_TRANSFORM_PROGRAM:
|
|
{
|
|
if(!m_cur_vertex_prog)
|
|
{
|
|
ConLog.Warning("NV4097_SET_TRANSFORM_PROGRAM: m_cur_vertex_prog == NULL");
|
|
break;
|
|
}
|
|
|
|
for(u32 i=0; i<count; ++i) m_cur_vertex_prog->data.AddCpy(args[i]);
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_TRANSFORM_TIMEOUT:
|
|
|
|
if(!m_cur_vertex_prog)
|
|
{
|
|
ConLog.Warning("NV4097_SET_TRANSFORM_TIMEOUT: m_cur_vertex_prog == NULL");
|
|
break;
|
|
}
|
|
|
|
//m_cur_vertex_prog->Decompile();
|
|
break;
|
|
|
|
case NV4097_SET_VERTEX_ATTRIB_INPUT_MASK:
|
|
//VertexData[0].prog.attributeInputMask = args[0];
|
|
break;
|
|
|
|
case NV4097_INVALIDATE_VERTEX_CACHE_FILE:
|
|
break;
|
|
|
|
case NV4097_SET_TRANSFORM_CONSTANT_LOAD:
|
|
{
|
|
if((count - 1) % 4)
|
|
{
|
|
CMD_LOG("NV4097_SET_TRANSFORM_CONSTANT_LOAD [%d]", count);
|
|
break;
|
|
}
|
|
|
|
for(u32 id = args[0], i = 1; i<count; ++id)
|
|
{
|
|
const u32 x = args[i++];
|
|
const u32 y = args[i++];
|
|
const u32 z = args[i++];
|
|
const u32 w = args[i++];
|
|
|
|
TransformConstant c(id, (float&)x, (float&)y, (float&)z, (float&)w);
|
|
|
|
CMD_LOG("SET_TRANSFORM_CONSTANT_LOAD[%d : %d] = (%f, %f, %f, %f)", i, id, c.x, c.y, c.z, c.w);
|
|
m_transform_constants.AddCpy(c);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_LOGIC_OP_ENABLE:
|
|
Enable(args[0] ? true : false, GL_LOGIC_OP);
|
|
break;
|
|
|
|
case NV4097_SET_CULL_FACE_ENABLE:
|
|
Enable(args[0] ? true : false, GL_CULL_FACE);
|
|
break;
|
|
|
|
case NV4097_SET_DITHER_ENABLE:
|
|
Enable(args[0] ? true : false, GL_DITHER);
|
|
break;
|
|
|
|
case NV4097_SET_STENCIL_TEST_ENABLE:
|
|
Enable(args[0] ? true : false, GL_STENCIL_TEST);
|
|
break;
|
|
|
|
case NV4097_SET_TWO_SIDED_STENCIL_TEST_ENABLE:
|
|
if(args[0]) ConLog.Error("NV4097_SET_TWO_SIDED_STENCIL_TEST_ENABLE");
|
|
break;
|
|
|
|
case NV4097_SET_POLY_OFFSET_FILL_ENABLE:
|
|
if(args[0]) ConLog.Error("NV4097_SET_POLY_OFFSET_FILL_ENABLE");
|
|
break;
|
|
|
|
case NV4097_SET_RESTART_INDEX_ENABLE:
|
|
if(args[0]) ConLog.Error("NV4097_SET_RESTART_INDEX_ENABLE");
|
|
break;
|
|
|
|
case NV4097_SET_POINT_PARAMS_ENABLE:
|
|
if(args[0]) ConLog.Error("NV4097_SET_POINT_PARAMS_ENABLE");
|
|
break;
|
|
|
|
case NV4097_SET_POINT_SPRITE_CONTROL:
|
|
if(args[0] & 0x1)
|
|
{
|
|
ConLog.Error("NV4097_SET_POINT_SPRITE_CONTROL enable");
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_POLY_SMOOTH_ENABLE:
|
|
if(args[0]) ConLog.Error("NV4097_SET_POLY_SMOOTH_ENABLE");
|
|
break;
|
|
|
|
case NV4097_SET_BLEND_COLOR:
|
|
glBlendColor(args[0] & 0xff, (args[0] >> 8) & 0xff,
|
|
(args[0] >> 16) & 0xff, (args[0] >> 24) & 0xff);
|
|
break;
|
|
|
|
case NV4097_SET_BLEND_COLOR2:
|
|
if(args[0]) ConLog.Error("NV4097_SET_BLEND_COLOR2");
|
|
break;
|
|
|
|
case NV4097_SET_BLEND_EQUATION:
|
|
glBlendEquationSeparate(args[0] & 0xffff, args[0] >> 16);
|
|
//glBlendEquation
|
|
break;
|
|
|
|
case NV4097_SET_REDUCE_DST_COLOR:
|
|
if(args[0]) ConLog.Error("NV4097_SET_REDUCE_DST_COLOR");
|
|
break;
|
|
|
|
case NV4097_SET_DEPTH_MASK:
|
|
glDepthMask(args[0]);
|
|
break;
|
|
|
|
case NV4097_SET_SCISSOR_VERTICAL:
|
|
{
|
|
m_set_scissor_vertical = true;
|
|
m_scissor_y = args[0] & 0xffff;
|
|
m_scissor_h = args[0] >> 16;
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SCISSOR_HORIZONTAL:
|
|
{
|
|
m_set_scissor_horizontal = true;
|
|
m_scissor_x = args[0] & 0xffff;
|
|
m_scissor_w = args[0] >> 16;
|
|
|
|
if(count == 2)
|
|
{
|
|
m_set_scissor_vertical = true;
|
|
m_scissor_y = args[1] & 0xffff;
|
|
m_scissor_h = args[1] >> 16;
|
|
}
|
|
|
|
CMD_LOG("x=%d, y=%d, w=%d, h=%d", m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
|
|
|
|
//glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
|
|
}
|
|
break;
|
|
|
|
case NV4097_INVALIDATE_VERTEX_FILE: break;
|
|
|
|
case NV4097_SET_VIEWPORT_OFFSET:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_BACK_END_WRITE_SEMAPHORE_RELEASE:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SEMAPHORE_OFFSET:
|
|
case NV406E_SEMAPHORE_OFFSET:
|
|
{
|
|
semaphore_offset = args[0];
|
|
}
|
|
break;
|
|
|
|
case NV406E_SEMAPHORE_ACQUIRE:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_RESTART_INDEX:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_INVALIDATE_L2:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
case NV4097_SET_CONTEXT_DMA_COLOR_A:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_CONTEXT_DMA_COLOR_B:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_CONTEXT_DMA_COLOR_C:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_CONTEXT_DMA_ZETA:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_PITCH_A:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_PITCH_B:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_PITCH_C:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_PITCH_Z:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SHADER_WINDOW:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_CLIP_HORIZONTAL:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_WINDOW_OFFSET:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_SURFACE_COLOR_TARGET:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_ANTI_ALIASING_CONTROL:
|
|
{
|
|
//TODO
|
|
}
|
|
break;
|
|
|
|
case NV4097_SET_ZSTENCIL_CLEAR_VALUE:
|
|
case NV4097_SET_ZCULL_CONTROL0:
|
|
case NV4097_SET_ZCULL_CONTROL1:
|
|
case NV4097_SET_SCULL_CONTROL:
|
|
break;
|
|
|
|
case NV4097_GET_REPORT:
|
|
{
|
|
u32 a0 = args[0];
|
|
u8 type = a0 >> 24;
|
|
u32 offset = a0 & 0xffffff;
|
|
|
|
u64 data;
|
|
switch(type)
|
|
{
|
|
case 1:
|
|
data = std::chrono::steady_clock::now().time_since_epoch().count();
|
|
break;
|
|
|
|
default:
|
|
ConLog.Error("NV4097_GET_REPORT: bad type %d", type);
|
|
break;
|
|
}
|
|
|
|
Memory.Write64(m_localAddress + offset, data);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
{
|
|
wxString log = GetMethodName(cmd);
|
|
log += "(";
|
|
for(u32 i=0; i<count; ++i) log += (i ? ", " : "") + wxString::Format("0x%x", args[i]);
|
|
log += ")";
|
|
ConLog.Error("TODO: " + log);
|
|
//Emu.Pause();
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
|
|
bool GLGSRender::LoadProgram()
|
|
{
|
|
if(!m_cur_shader_prog)
|
|
{
|
|
ConLog.Warning("LoadProgram: m_cur_shader_prog == NULL");
|
|
|
|
return false;
|
|
}
|
|
|
|
m_fp_buf_num = m_prog_buffer.SearchFp(*m_cur_shader_prog);
|
|
|
|
if(m_fp_buf_num == -1) m_cur_shader_prog->Decompile();
|
|
|
|
if(!m_cur_vertex_prog)
|
|
{
|
|
ConLog.Warning("LoadProgram: m_cur_vertex_prog == NULL");
|
|
|
|
return false;
|
|
}
|
|
|
|
if(m_program.IsCreated())
|
|
{
|
|
m_program.Use();
|
|
return true;
|
|
}
|
|
//ConLog.Write("Create program");
|
|
m_vp_buf_num = m_prog_buffer.SearchVp(*m_cur_vertex_prog);
|
|
|
|
if(m_vp_buf_num == -1)
|
|
{
|
|
ConLog.Warning("VP not found in buffer!");
|
|
m_cur_vertex_prog->Decompile();
|
|
}
|
|
|
|
if(m_fp_buf_num == -1)
|
|
{
|
|
ConLog.Warning("FP not found in buffer!");
|
|
m_cur_shader_prog->Wait();
|
|
m_cur_shader_prog->Compile();
|
|
|
|
wxFile f(wxGetCwd() + "/FragmentProgram.txt", wxFile::write);
|
|
f.Write(m_cur_shader_prog->shader);
|
|
}
|
|
|
|
if(m_vp_buf_num == -1)
|
|
{
|
|
m_cur_vertex_prog->Wait();
|
|
m_cur_vertex_prog->Compile();
|
|
|
|
wxFile f(wxGetCwd() + "/VertexProgram.txt", wxFile::write);
|
|
f.Write(m_cur_vertex_prog->shader);
|
|
}
|
|
|
|
if(m_fp_buf_num != -1 && m_vp_buf_num != -1)
|
|
{
|
|
m_program.id = m_prog_buffer.GetProg(m_fp_buf_num, m_vp_buf_num);
|
|
}
|
|
|
|
if(m_program.id)
|
|
{
|
|
m_program.Use();
|
|
}
|
|
else
|
|
{
|
|
m_program.Create(m_cur_vertex_prog->id, m_cur_shader_prog->id);
|
|
m_prog_buffer.Add(m_program, *m_cur_shader_prog, *m_cur_vertex_prog);
|
|
|
|
m_program.Use();
|
|
|
|
GLint r = GL_FALSE;
|
|
glGetProgramiv(m_program.id, GL_VALIDATE_STATUS, &r);
|
|
if(r != GL_TRUE)
|
|
{
|
|
glGetProgramiv(m_program.id, GL_INFO_LOG_LENGTH, &r);
|
|
|
|
if(r)
|
|
{
|
|
char* buf = new char[r+1];
|
|
GLsizei len;
|
|
memset(buf, 0, r+1);
|
|
glGetProgramInfoLog(m_program.id, r, &len, buf);
|
|
ConLog.Error("Failed to validate program: %s", buf);
|
|
delete[] buf;
|
|
}
|
|
|
|
Emu.Pause();
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
void GLGSRender::ExecCMD()
|
|
{
|
|
if(LoadProgram())
|
|
{
|
|
if(m_set_color_mask)
|
|
{
|
|
glColorMask(m_color_mask_r, m_color_mask_g, m_color_mask_b, m_color_mask_a);
|
|
}
|
|
|
|
if(m_set_viewport_horizontal && m_set_viewport_vertical)
|
|
{
|
|
glViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h);
|
|
if(m_frame->GetClientSize() != wxSize(m_viewport_w, m_viewport_h))
|
|
m_frame->SetClientSize(m_viewport_w, m_viewport_h);
|
|
//m_frame->SetViewport(m_viewport_x, m_viewport_y, m_viewport_w, m_viewport_h);
|
|
}
|
|
|
|
if(m_set_scissor_horizontal && m_set_scissor_vertical)
|
|
{
|
|
glScissor(m_scissor_x, m_scissor_y, m_scissor_w, m_scissor_h);
|
|
}
|
|
|
|
Enable(m_depth_test_enable, GL_DEPTH_TEST);
|
|
Enable(m_set_alpha_test, GL_ALPHA_TEST);
|
|
Enable(m_set_depth_bounds_test, GL_DEPTH_CLAMP);
|
|
Enable(m_set_blend, GL_BLEND);
|
|
|
|
if(m_set_depth_func)
|
|
{
|
|
glDepthFunc(m_depth_func);
|
|
}
|
|
|
|
if(m_set_clip)
|
|
{
|
|
glDepthRangef(m_clip_min, m_clip_max);
|
|
}
|
|
|
|
if(m_indexed_array.m_count && m_draw_array_count)
|
|
{
|
|
ConLog.Warning("m_indexed_array.m_count && draw_array_count");
|
|
}
|
|
|
|
for(u32 i=0; i<m_textures_count; ++i)
|
|
{
|
|
GLTexture& tex = m_frame->GetTexture(i);
|
|
if(!tex.IsEnabled()) continue;
|
|
|
|
glActiveTexture(GL_TEXTURE0 + i);
|
|
checkForGlError("glActiveTexture");
|
|
tex.Create();
|
|
tex.Bind();
|
|
checkForGlError("tex.Bind");
|
|
m_program.SetTex(i);
|
|
tex.Init();
|
|
checkForGlError("tex.Init");
|
|
//tex.Save();
|
|
}
|
|
|
|
if(m_indexed_array.m_count)
|
|
{
|
|
LoadVertexData(m_indexed_array.index_min, m_indexed_array.index_max - m_indexed_array.index_min + 1);
|
|
EnableVertexData(true);
|
|
InitVertexData();
|
|
|
|
wxFile log("IndexedDrawLog.txt", wxFile::write);
|
|
log.Write(wxString::Format("Draw mode: %d\n", m_draw_mode));
|
|
|
|
m_vao.Bind();
|
|
switch(m_indexed_array.m_type)
|
|
{
|
|
case 0:
|
|
glDrawElements(m_draw_mode, m_indexed_array.m_count, GL_UNSIGNED_INT, nullptr);
|
|
checkForGlError("glDrawElements #4");
|
|
//for(uint i=0; i<m_indexed_array.m_count; i+=4) log.Write(wxString::Format("index 4: %d\n", (u32&)m_indexed_array.m_data[i]));
|
|
break;
|
|
|
|
case 1:
|
|
glDrawElements(m_draw_mode, m_indexed_array.m_count, GL_UNSIGNED_SHORT, nullptr);
|
|
checkForGlError("glDrawElements #2");
|
|
//for(uint i=0; i<m_indexed_array.m_count; i+=2) log.Write(wxString::Format("index 2: %d\n", (u16&)m_indexed_array.m_data[i]));
|
|
break;
|
|
|
|
default:
|
|
ConLog.Error("Bad indexed array type (%d)", m_indexed_array.m_type);
|
|
break;
|
|
}
|
|
|
|
DisableVertexData();
|
|
m_indexed_array.Reset();
|
|
//Emu.Pause();
|
|
}
|
|
|
|
if(m_draw_array_count)
|
|
{
|
|
EnableVertexData();
|
|
InitVertexData();
|
|
m_vao.Bind();
|
|
|
|
glDrawArrays(m_draw_mode, 0, m_draw_array_count);
|
|
checkForGlError("glDrawArrays");
|
|
DisableVertexData();
|
|
m_draw_array_count = 0;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
ConLog.Error("LoadProgram failed.");
|
|
Emu.Pause();
|
|
}
|
|
|
|
Reset();
|
|
}
|
|
|
|
void GLGSRender::Reset()
|
|
{
|
|
m_program.UnUse();
|
|
|
|
if(m_cur_shader_prog)
|
|
m_cur_shader_prog->id = 0;
|
|
|
|
if(m_cur_vertex_prog)
|
|
m_cur_vertex_prog->id = 0;
|
|
|
|
m_cur_shader_prog_num = 0;
|
|
m_transform_constants.Clear();
|
|
for(uint i=0; i<m_vertex_count; ++i)
|
|
{
|
|
m_vertex_data[i].Reset();
|
|
}
|
|
|
|
if(m_vbo.IsCreated())
|
|
{
|
|
m_vbo.UnBind();
|
|
m_vbo.Delete();
|
|
}
|
|
|
|
m_vao.Delete();
|
|
|
|
Init();
|
|
}
|
|
|
|
void GLGSRender::Init()
|
|
{
|
|
m_draw_array_count = 0;
|
|
m_draw_mode = 0;
|
|
ExecRSXCMDdata::Reset();
|
|
}
|
|
|
|
void GLGSRender::CloseOpenGL()
|
|
{
|
|
//Reset();
|
|
} |