rpcsx/rpcs3/keyboard_pad_handler.cpp

356 lines
12 KiB
C++

#include "stdafx.h"
#include "keyboard_pad_handler.h"
#include <QApplication>
#include "rpcs3qt/pad_settings_dialog.h"
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
constexpr auto qstr = QString::fromStdString;
bool keyboard_pad_handler::Init()
{
return true;
}
keyboard_pad_handler::keyboard_pad_handler() : QObject()
{
// Set this handler's type and save location
m_pad_config.cfg_type = "keyboard";
m_pad_config.cfg_name = fs::get_config_dir() + "/config_kbpad_qt.yml";
// Set default button mapping
m_pad_config.ls_left.def = GetKeyName(Qt::Key_A);
m_pad_config.ls_down.def = GetKeyName(Qt::Key_S);
m_pad_config.ls_right.def = GetKeyName(Qt::Key_D);
m_pad_config.ls_up.def = GetKeyName(Qt::Key_W);
m_pad_config.rs_left.def = GetKeyName(Qt::Key_Home);
m_pad_config.rs_down.def = GetKeyName(Qt::Key_PageDown);
m_pad_config.rs_right.def = GetKeyName(Qt::Key_End);
m_pad_config.rs_up.def = GetKeyName(Qt::Key_PageUp);
m_pad_config.start.def = GetKeyName(Qt::Key_Return);
m_pad_config.select.def = GetKeyName(Qt::Key_Space);
m_pad_config.ps.def = GetKeyName(Qt::Key_Backspace);
m_pad_config.square.def = GetKeyName(Qt::Key_Z);
m_pad_config.cross.def = GetKeyName(Qt::Key_X);
m_pad_config.circle.def = GetKeyName(Qt::Key_C);
m_pad_config.triangle.def = GetKeyName(Qt::Key_V);
m_pad_config.left.def = GetKeyName(Qt::Key_Left);
m_pad_config.down.def = GetKeyName(Qt::Key_Down);
m_pad_config.right.def = GetKeyName(Qt::Key_Right);
m_pad_config.up.def = GetKeyName(Qt::Key_Up);
m_pad_config.r1.def = GetKeyName(Qt::Key_E);
m_pad_config.r2.def = GetKeyName(Qt::Key_T);
m_pad_config.r3.def = GetKeyName(Qt::Key_G);
m_pad_config.l1.def = GetKeyName(Qt::Key_Q);
m_pad_config.l2.def = GetKeyName(Qt::Key_R);
m_pad_config.l3.def = GetKeyName(Qt::Key_F);
// apply defaults
m_pad_config.from_default();
// set capabilities
b_has_config = true;
}
void keyboard_pad_handler::Key(const u32 code, bool pressed, u16 value)
{
value = Clamp0To255(value);
for (auto pad : bindings)
{
for (Button& button : pad->m_buttons)
{
if (button.m_keyCode != code)
continue;
//Todo: Is this flush necessary once games hit decent speeds?
if (button.m_pressed && !pressed)
{
button.m_flush = true;
}
else
{
button.m_pressed = pressed;
if (pressed)
button.m_value = value;
else
button.m_value = 0;
}
}
for (AnalogStick& stick : pad->m_sticks)
{
if (stick.m_keyCodeMax != code && stick.m_keyCodeMin != code)
continue;
//slightly less hack job for key based analog stick
// should also fix/make transitions when using keys smoother
// the logic here is that when a key is released,
// if we are at the opposite end of the axis, dont reset to middle
if (stick.m_keyCodeMax == code)
{
if (pressed) stick.m_value = 255;
else if (stick.m_value == 0) stick.m_value = 0;
else stick.m_value = 128;
}
if (stick.m_keyCodeMin == code)
{
if (pressed) stick.m_value = 0;
else if (stick.m_value == 255) stick.m_value = 255;
else stick.m_value = 128;
}
}
}
}
int keyboard_pad_handler::GetModifierCode(QKeyEvent* e)
{
switch (e->key())
{
case Qt::Key_Control:
case Qt::Key_Alt:
case Qt::Key_AltGr:
case Qt::Key_Shift:
case Qt::Key_Meta:
case Qt::Key_NumLock:
return 0;
default:
break;
}
if (e->modifiers() == Qt::ControlModifier)
return Qt::ControlModifier;
else if (e->modifiers() == Qt::AltModifier)
return Qt::AltModifier;
else if (e->modifiers() == Qt::MetaModifier)
return Qt::MetaModifier;
else if (e->modifiers() == Qt::ShiftModifier)
return Qt::ShiftModifier;
else if (e->modifiers() == Qt::KeypadModifier)
return Qt::KeypadModifier;
return 0;
}
bool keyboard_pad_handler::eventFilter(QObject* target, QEvent* ev)
{
// !m_target is for future proofing when gsrender isn't automatically initialized on load.
// !m_target->isVisible() is a hack since currently a guiless application will STILL inititialize a gsrender (providing a valid target)
if (!m_target || !m_target->isVisible()|| target == m_target)
{
if (ev->type() == QEvent::KeyPress)
{
keyPressEvent(static_cast<QKeyEvent*>(ev));
}
else if (ev->type() == QEvent::KeyRelease)
{
keyReleaseEvent(static_cast<QKeyEvent*>(ev));
}
}
return false;
}
/* Sets the target window for the event handler, and also installs an event filter on the target. */
void keyboard_pad_handler::SetTargetWindow(QWindow* target)
{
if (target != nullptr)
{
m_target = target;
target->installEventFilter(this);
}
else
{
QApplication::instance()->installEventFilter(this);
// If this is hit, it probably means that some refactoring occurs because currently a gsframe is created in Load.
// We still want events so filter from application instead since target is null.
LOG_ERROR(GENERAL, "Trying to set pad handler to a null target window.");
}
}
void keyboard_pad_handler::keyPressEvent(QKeyEvent* event)
{
if (event->isAutoRepeat())
{
event->ignore();
return;
}
switch (event->key())
{
case Qt::Key_L:
if (!(event->modifiers() == Qt::AltModifier)) { Key(event->key(), 1); }
break;
case Qt::Key_Return:
if (!(event->modifiers() == Qt::AltModifier)) { Key(event->key(), 1); }
break;
case Qt::Key_Escape:
break;
case Qt::Key_P:
if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
break;
case Qt::Key_S:
if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
break;
case Qt::Key_R:
if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
break;
case Qt::Key_E:
if (!(event->modifiers() == Qt::ControlModifier)) { Key(event->key(), 1); }
break;
default:
Key(event->key() + GetModifierCode(event), 1);
break;
}
event->ignore();
}
void keyboard_pad_handler::keyReleaseEvent(QKeyEvent* event)
{
if (event->isAutoRepeat())
{
event->ignore();
return;
}
Key(event->key() + GetModifierCode(event), 0);
event->ignore();
}
std::vector<std::string> keyboard_pad_handler::ListDevices()
{
std::vector<std::string> list_devices;
list_devices.push_back("Keyboard");
return list_devices;
}
std::string keyboard_pad_handler::GetKeyName(const QKeyEvent* keyEvent)
{
//TODO what about numpad?
// Fix some unknown button names
switch (keyEvent->key())
{
case Qt::Key_Alt:
return "Alt";
case Qt::Key_AltGr:
return "AltGr";
case Qt::Key_Shift:
return "Shift";
case Qt::Key_Control:
return "Ctrl";
case Qt::Key_Meta:
return "Meta";
case Qt::Key_NumLock:
return sstr(QKeySequence(keyEvent->key()).toString(QKeySequence::NativeText));
default:
break;
}
return sstr(QKeySequence(keyEvent->key() | keyEvent->modifiers()).toString(QKeySequence::NativeText));
}
std::string keyboard_pad_handler::GetKeyName(const u32& keyCode)
{
return sstr(QKeySequence(keyCode).toString(QKeySequence::NativeText));
}
u32 keyboard_pad_handler::GetKeyCode(const std::string& keyName)
{
if (keyName == "Alt")
return Qt::Key_Alt;
else if (keyName == "AltGr")
return Qt::Key_AltGr;
else if (keyName == "Shift")
return Qt::Key_Shift;
else if (keyName == "Ctrl")
return Qt::Key_Control;
else if (keyName == "Meta")
return Qt::Key_Meta;
QString key = qstr(keyName);
QKeySequence seq(key);
u32 keyCode;
// We should only working with a single key here
if (seq.count() == 1)
{
keyCode = seq[0];
}
else
{
// TODO: Maybe ditch this code
// Should be here only if a modifier key (e.g. Ctrl, Alt) is pressed.
if (seq.count() != 0)
{
LOG_ERROR(GENERAL, "GetKeyCode(%s): seq.count() != 0 . seq.count() = %d", keyName, seq.count());
return 0;
}
// Add a non-modifier key "A" to the picture because QKeySequence
// seems to need that to acknowledge the modifier. We know that A has
// a keyCode of 65 (or 0x41 in hex)
seq = QKeySequence(key + "+A");
if (seq.count() != 0 || seq[0] <= 65)
{
LOG_ERROR(GENERAL, "GetKeyCode(%s): seq.count() != 0 || seq[0] <= 65 . seq[0] = %d . seq.count() = %d", keyName, seq[0], seq.count());
return 0;
}
keyCode = seq[0] - 65;
}
return keyCode;
}
bool keyboard_pad_handler::bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device)
{
if (device != "Keyboard") return false;
m_pad_config.load();
//Fixed assign change, default is both sensor and press off
pad->Init
(
CELL_PAD_STATUS_CONNECTED | CELL_PAD_STATUS_ASSIGN_CHANGES,
CELL_PAD_SETTING_PRESS_OFF | CELL_PAD_SETTING_SENSOR_OFF,
CELL_PAD_CAPABILITY_PS3_CONFORMITY | CELL_PAD_CAPABILITY_PRESS_MODE | CELL_PAD_CAPABILITY_HP_ANALOG_STICK | CELL_PAD_CAPABILITY_ACTUATOR | CELL_PAD_CAPABILITY_SENSOR_MODE,
CELL_PAD_DEV_TYPE_STANDARD
);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.left), CELL_PAD_CTRL_LEFT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.down), CELL_PAD_CTRL_DOWN);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.right), CELL_PAD_CTRL_RIGHT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.up), CELL_PAD_CTRL_UP);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.start), CELL_PAD_CTRL_START);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.r3), CELL_PAD_CTRL_R3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.l3), CELL_PAD_CTRL_L3);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL1, GetKeyCode(m_pad_config.select), CELL_PAD_CTRL_SELECT);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.ps), 0x100/*CELL_PAD_CTRL_PS*/);// TODO: PS button support
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, 0, 0x0); // Reserved
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.square), CELL_PAD_CTRL_SQUARE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.cross), CELL_PAD_CTRL_CROSS);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.circle), CELL_PAD_CTRL_CIRCLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.triangle), CELL_PAD_CTRL_TRIANGLE);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.r1), CELL_PAD_CTRL_R1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.l1), CELL_PAD_CTRL_L1);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.r2), CELL_PAD_CTRL_R2);
pad->m_buttons.emplace_back(CELL_PAD_BTN_OFFSET_DIGITAL2, GetKeyCode(m_pad_config.l2), CELL_PAD_CTRL_L2);
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_X, GetKeyCode(m_pad_config.ls_left), GetKeyCode(m_pad_config.ls_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_LEFT_Y, GetKeyCode(m_pad_config.ls_up), GetKeyCode(m_pad_config.ls_down));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_X, GetKeyCode(m_pad_config.rs_left), GetKeyCode(m_pad_config.rs_right));
pad->m_sticks.emplace_back(CELL_PAD_BTN_OFFSET_ANALOG_RIGHT_Y, GetKeyCode(m_pad_config.rs_up), GetKeyCode(m_pad_config.rs_down));
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_X, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Y, 399);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_Z, 512);
pad->m_sensors.emplace_back(CELL_PAD_BTN_OFFSET_SENSOR_G, 512);
pad->m_vibrateMotors.emplace_back(true, 0);
pad->m_vibrateMotors.emplace_back(false, 0);
bindings.push_back(pad);
return true;
}
void keyboard_pad_handler::ThreadProc()
{
}