rpcsx/rpcs3/rpcs3qt/vfs_dialog.cpp
Silent f5d8110ead Create emulator directories after changing dev_*** directories (#6707)
* Make pkg_install create path to the game recursively

* Create emulator directories after changing dev_*** dir paths
2019-10-05 16:23:12 +03:00

90 lines
3 KiB
C++

#include "vfs_dialog.h"
#include <QDialogButtonBox>
#include <QPushButton>
#include <QMessageBox>
#include "Emu/System.h"
inline std::string sstr(const QString& _in) { return _in.toStdString(); }
vfs_dialog::vfs_dialog(std::shared_ptr<gui_settings> guiSettings, std::shared_ptr<emu_settings> emuSettings, QWidget* parent)
: QDialog(parent), m_gui_settings(std::move(guiSettings)), m_emu_settings(std::move(emuSettings))
{
QTabWidget* tabs = new QTabWidget();
tabs->setUsesScrollButtons(false);
m_emu_settings->LoadSettings();
// Create tabs
vfs_dialog_tab* emulator_tab = new vfs_dialog_tab({ "$(EmulatorDir)", emu_settings::emulatorLocation, gui::fs_emulator_dir_list, &g_cfg.vfs.emulator_dir },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_hdd0_tab = new vfs_dialog_tab({ "dev_hdd0", emu_settings::dev_hdd0Location, gui::fs_dev_hdd0_list, &g_cfg.vfs.dev_hdd0 },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_hdd1_tab = new vfs_dialog_tab({ "dev_hdd1", emu_settings::dev_hdd1Location, gui::fs_dev_hdd1_list, &g_cfg.vfs.dev_hdd1 },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_flash_tab = new vfs_dialog_tab({ "dev_flash", emu_settings::dev_flashLocation, gui::fs_dev_flash_list, &g_cfg.vfs.dev_flash },
m_gui_settings, m_emu_settings, this);
vfs_dialog_tab* dev_usb000_tab = new vfs_dialog_tab({ "dev_usb000", emu_settings::dev_usb000Location, gui::fs_dev_usb000_list, &g_cfg.vfs.dev_usb000 },
m_gui_settings, m_emu_settings, this);
tabs->addTab(emulator_tab, "$(EmulatorDir)");
tabs->addTab(dev_hdd0_tab, "dev_hdd0");
tabs->addTab(dev_hdd1_tab, "dev_hdd1");
tabs->addTab(dev_flash_tab, "dev_flash");
tabs->addTab(dev_usb000_tab, "dev_usb000");
// Create buttons
QDialogButtonBox* buttons = new QDialogButtonBox(QDialogButtonBox::Close | QDialogButtonBox::Save | QDialogButtonBox::RestoreDefaults);
buttons->button(QDialogButtonBox::RestoreDefaults)->setText(tr("Reset Directories"));
buttons->button(QDialogButtonBox::Save)->setDefault(true);
connect(buttons, &QDialogButtonBox::clicked, [=](QAbstractButton* button)
{
if (button == buttons->button(QDialogButtonBox::RestoreDefaults))
{
if (QMessageBox::question(this, tr("Confirm Reset"), tr("Reset all file system directories?")) != QMessageBox::Yes)
return;
for (int i = 0; i < tabs->count(); ++i)
{
static_cast<vfs_dialog_tab*>(tabs->widget(i))->Reset();
}
}
else if (button == buttons->button(QDialogButtonBox::Save))
{
for (int i = 0; i < tabs->count(); ++i)
{
static_cast<vfs_dialog_tab*>(tabs->widget(i))->SetSettings();
}
m_emu_settings->SaveSettings();
// Recreate folder structure for new VFS paths
if (Emu.IsStopped())
{
Emu.Init();
}
accept();
}
else if (button == buttons->button(QDialogButtonBox::Close))
{
reject();
}
});
QVBoxLayout* vbox = new QVBoxLayout;
vbox->addWidget(tabs);
vbox->addWidget(buttons);
setLayout(vbox);
setWindowTitle(tr("Virtual File System"));
setObjectName("vfs_dialog");
buttons->button(QDialogButtonBox::Save)->setFocus();
}