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* gl: Only bind attrib textures on thread startup * gl: Persistent mapped buffers * gl: Fix emulated primitives in an inlined array * gl: Do not re-update program information every draw call * gl/vk: s1 type is signed normalized not unsigned normalized * gl/rsx: Allow disabling of persistent buffers for debugging gl: Large heap size is more practical gl: Fix a bug with legacy opengl buffers * gl/rsx: Allow emulation of unsupported attribute formats * gl: Fix typos and remove dprints gl: cleanup debug prints * ui: Move the GL legacy buffer toggle to the left pane * vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| DbgCommand.h | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||