rpcsx/rpcs3/Emu
kd-11 2c803dbe66 gl/vk: Bug fixes and improvements (#2206)
* gl: Only bind attrib textures on thread startup

* gl: Persistent mapped buffers

* gl: Fix emulated primitives in an inlined array

* gl: Do not re-update program information every draw call

* gl/vk: s1 type is signed normalized not unsigned normalized

* gl/rsx: Allow disabling of persistent buffers for debugging

gl: Large heap size is more practical

gl: Fix a bug with legacy opengl buffers

* gl/rsx: Allow emulation of unsupported attribute formats

* gl: Fix typos and remove dprints

gl: cleanup debug prints

* ui: Move the GL legacy buffer toggle to the left pane

* vk/gl: Fix cmp type, its range is [-1,1] not [0,1] SNORM_INT
2016-10-18 15:57:28 +08:00
..
Audio VERIFY macro removed 2016-08-15 03:13:31 +03:00
Cell Revamp PFIFO command submission emulation (#2179) 2016-10-01 22:13:15 +03:00
CPU VERIFY macro removed 2016-08-15 03:13:31 +03:00
Io Partial commit: IO 2016-04-15 19:22:39 +03:00
Memory WRAP_EXPR macro removed 2016-08-15 17:11:45 +03:00
PSP2 error_code implemented 2016-08-16 18:57:44 +03:00
RSX gl/vk: Bug fixes and improvements (#2206) 2016-10-18 15:57:28 +08:00
DbgCommand.h Some things improved 2015-09-22 16:48:21 +03:00
GameInfo.h DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
IdManager.cpp id_manager: embedded RTTI 2016-08-01 12:51:47 +03:00
IdManager.h WRAP_EXPR macro removed 2016-08-15 17:11:45 +03:00
IPC.h The rest 2016-05-23 16:22:25 +03:00
System.cpp error_code implemented 2016-08-16 18:57:44 +03:00
System.h cpu_type removed, system_type added 2016-08-09 17:14:41 +03:00
VFS.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00