..
Common
rsx/common: Fix program state cache Shader program comparaison.
2016-01-02 00:47:51 +01:00
D3D12
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
GL
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
Null
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
CgBinaryFragmentProgram.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
CgBinaryProgram.h
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
CgBinaryVertexProgram.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
GCM.cpp
Cleanup (noexcept, unreachable)
2015-12-20 15:41:07 +03:00
GCM.h
rsx/d3d12/gl: Make output write backend dependent.
2015-12-16 20:36:31 +01:00
GSManager.cpp
Changes done by [DH] rewritten
2015-12-22 23:11:20 +03:00
GSManager.h
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
GSRender.cpp
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
GSRender.h
Threads improved, ID manager improved
2015-12-04 23:37:34 +03:00
RSXFragmentProgram.h
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00
RSXTexture.cpp
RSX: Returns texture bias as a float, considering the stored value is a half float.
2015-10-27 01:24:04 +01:00
RSXTexture.h
Optimization
2015-12-04 23:37:42 +03:00
RSXThread.cpp
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
RSXThread.h
rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
2015-12-30 17:04:34 +01:00
RSXVertexProgram.h
Do not use global static variables in headers
2015-12-21 05:35:56 +02:00