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VKCommonDecompiler.cpp
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rsx: use fragment_textures_count (#1948)
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2016-07-19 22:50:40 +08:00 |
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VKCommonDecompiler.h
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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VKFormats.cpp
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D3D12/Vulkan : swizzle texture format G8B8 (#1931)
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2016-07-18 20:16:11 +08:00 |
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VKFormats.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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VKFragmentProgram.cpp
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Ensure the 'shaderlog' directory exists (#1986)
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2016-07-26 00:15:14 +03:00 |
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VKFragmentProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VKGSRender.cpp
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vk: Conform to current spec (#1981)
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2016-07-25 00:28:49 +08:00 |
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VKGSRender.h
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Factorize rsx state
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2016-07-07 21:38:57 +02:00 |
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VKHelpers.cpp
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gl: Clear depth surfaces before use; Vulkan cleanup (#1957)
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2016-07-22 07:31:58 +08:00 |
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VKHelpers.h
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vk: Conform to current spec (#1981)
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2016-07-25 00:28:49 +08:00 |
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VKProgramBuffer.h
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vk/dx12: Enable/fix separate back and front lighting (#1927)
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2016-07-18 00:57:50 +08:00 |
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VKProgramPipeline.cpp
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vulkan: Create program in program_state_cache<>::build_pipeline
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2016-03-21 22:10:34 +01:00 |
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VKRenderTargets.h
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vk: Conform to current spec (#1981)
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2016-07-25 00:28:49 +08:00 |
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VKTexture.cpp
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rsx/common/d3d12/vulkan: Factorise data_heap between vulkan and d3d12.
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2016-04-07 22:17:28 +02:00 |
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VKTextureCache.h
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vk: Conform to current spec (#1981)
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2016-07-25 00:28:49 +08:00 |
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VKVertexBuffers.cpp
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vk: Conform to current spec (#1981)
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2016-07-25 00:28:49 +08:00 |
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VKVertexProgram.cpp
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Ensure the 'shaderlog' directory exists (#1986)
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2016-07-26 00:15:14 +03:00 |
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VKVertexProgram.h
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Fix nvidia crash (API version). Fix linux builds
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2016-03-10 23:55:25 +03:00 |
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VulkanAPI.cpp
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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VulkanAPI.h
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Exclude apple from vulkan windowing stuff as it is not supported
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2016-03-10 23:55:25 +03:00 |