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- gl: Include an execution state wrapper to ensure state changes are consistent. Also removes a lot of required 'cleanup' for helper methods - texture_cache: Make execition context a mandatory field as it is required for all operations. Also removes a lot of situations where duplicate argument is added in for both fixed and vararg fields - Explicit read/write barrier for framebuffer resources depending on usage. Allows for operations like optional memory initialization before reading |
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| .. | ||
| CMakeLists.txt | ||
| GLCommonDecompiler.cpp | ||
| GLCommonDecompiler.h | ||
| GLExecutionState.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLHelpers.cpp | ||
| GLHelpers.h | ||
| GLOverlays.h | ||
| GLProcTable.h | ||
| GLProgramBuffer.h | ||
| GLRenderTargets.cpp | ||
| GLRenderTargets.h | ||
| GLTextOut.h | ||
| GLTexture.cpp | ||
| GLTexture.h | ||
| GLTextureCache.h | ||
| GLVertexBuffers.cpp | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||