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Common
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rsx/common: Fix program state cache Shader program comparaison.
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2016-01-02 00:47:51 +01:00 |
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D3D12
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d3d12: Fix for BIT.TRIP Runner2
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2016-01-03 21:51:35 +01:00 |
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GL
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rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
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2015-12-30 17:04:34 +01:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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CgBinaryFragmentProgram.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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CgBinaryProgram.h
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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CgBinaryVertexProgram.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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GCM.cpp
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rsx-debug: dump anti aliasing control
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2016-01-03 19:16:50 +01:00 |
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GCM.h
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rsx/d3d12/gl: Make output write backend dependent.
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2015-12-16 20:36:31 +01:00 |
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GSManager.cpp
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Changes done by [DH] rewritten
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2015-12-22 23:11:20 +03:00 |
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GSManager.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.cpp
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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RSXFragmentProgram.h
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |
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RSXTexture.cpp
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RSX: Returns texture bias as a float, considering the stored value is a half float.
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2015-10-27 01:24:04 +01:00 |
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RSXTexture.h
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Optimization
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2015-12-04 23:37:42 +03:00 |
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RSXThread.cpp
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rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
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2015-12-30 17:04:34 +01:00 |
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RSXThread.h
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rsx/common/d3d12/gl: Use separate vertex array/vertex register states.
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2015-12-30 17:04:34 +01:00 |
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RSXVertexProgram.h
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Do not use global static variables in headers
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2015-12-21 05:35:56 +02:00 |