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- Adds support for compilation on MAC with moltenVK. Note that vulkan does not work on MacOS yet. There are two main blockers:- 1) Texture component swizzles are not supported except for RGBA8_UNORM->BGRA8_UNORM. 2) There is a bug in their SPIR-V -> MSL generator. GLSL.std.450.xxxx functions are not implemented which breaks rpcs3 functionality. Trying to compile a vertex shader will throw because unpackHalf2x16 is missing. |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||