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BufferUtils.cpp
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dx12/vk/gl: implement use of vertex_data_base_index when calculating index
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2018-03-30 13:30:04 +03:00 |
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BufferUtils.h
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dx12/vk/gl: implement use of vertex_data_base_index when calculating index
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2018-03-30 13:30:04 +03:00 |
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FragmentProgramDecompiler.cpp
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rsx/fp: Fragment program overhaul
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2018-03-25 13:31:06 +03:00 |
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FragmentProgramDecompiler.h
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rsx/fp: Improve rgister component gather detection
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2018-03-13 18:55:03 +03:00 |
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GLSLCommon.h
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rsx: Fix alphakill
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2018-04-05 01:06:50 +03:00 |
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ProgramStateCache.cpp
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rsx: Program cache fixes
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2017-12-04 18:22:18 +03:00 |
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ProgramStateCache.h
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rsx/fp: Improvements
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2018-03-25 13:31:06 +03:00 |
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ring_buffer_helper.h
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vulkan: Optimize vertex data upload
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2018-03-13 18:55:03 +03:00 |
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ShaderParam.cpp
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RSX: Add a class factorizing decompiler code
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2015-05-23 20:45:07 +02:00 |
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ShaderParam.h
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rsx/fp: Fragment program overhaul
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2018-03-25 13:31:06 +03:00 |
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surface_store.cpp
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EXCEPTION macro removed
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2016-08-08 19:19:32 +03:00 |
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surface_store.h
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rsx: Critical fixes
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2018-04-25 19:14:36 +03:00 |
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TextGlyphs.h
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rsx/gl/vk: Fix some warnings and whitespace issues (LF vs CRLF)
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2017-06-22 23:36:15 +03:00 |
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texture_cache.h
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rsx: Workaround for lost memory sections
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2018-04-25 19:14:36 +03:00 |
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TextureUtils.cpp
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rsx: Texture fixes
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2018-04-25 19:14:36 +03:00 |
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TextureUtils.h
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rsx: Texture fixes
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2018-04-25 19:14:36 +03:00 |
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VertexProgramDecompiler.cpp
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |
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VertexProgramDecompiler.h
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glsl/fp/vp: Avoid shader clutter
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2018-01-30 21:16:43 +03:00 |