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46 lines
1.2 KiB
C++
46 lines
1.2 KiB
C++
#pragma once
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#include "stdafx.h"
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#include "Emu/Memory/vm.h"
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#include "Emu/Cell/Modules/cellSaveData.h"
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#include "gui_settings.h"
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#include <QDialog>
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#include <QTableWidget>
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class save_manager_dialog : public QDialog
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{
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Q_OBJECT
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public:
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/**
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* Class which will handle the managing of saves from all games.
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* You may think I should just modify save_data_list_dialog. But, that wouldn't be ideal long term since that class will be refactored into an overlay.
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* Plus, there's the added complexity of an additional way in which the dialog will spawn differently.
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* There'll be some duplicated code. But, in the future, there'll be no duplicated code. So, I don't care.
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*/
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explicit save_manager_dialog(std::shared_ptr<gui_settings> gui_settings, std::string dir = "", QWidget* parent = nullptr);
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private Q_SLOTS:
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void OnEntryInfo();
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void OnEntryRemove();
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void OnEntriesRemove();
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void OnSort(int logicalIndex);
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private:
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void Init(std::string dir);
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void UpdateList();
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void ShowContextMenu(const QPoint &pos);
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void closeEvent(QCloseEvent* event) override;
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QTableWidget* m_list;
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std::string m_dir;
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std::vector<SaveDataEntry> m_save_entries;
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std::shared_ptr<gui_settings> m_gui_settings;
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QMenu* m_sort_options;
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int m_sort_column;
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bool m_sort_ascending;
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};
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