rpcsx/rpcs3/rpcs3qt/debugger_list.h
2018-04-21 22:21:51 +04:00

49 lines
1.2 KiB
C++

#pragma once
#include "breakpoint_handler.h"
#include "gui_settings.h"
#include "Emu/CPU/CPUThread.h"
#include "Emu/CPU/CPUDisAsm.h"
#include <QListWidget>
class debugger_list : public QListWidget
{
Q_OBJECT
public:
u32 m_pc;
u32 m_item_count;
bool m_no_thread_selected;
QColor m_color_bp;
QColor m_color_pc;
QColor m_text_color_bp;
QColor m_text_color_pc;
Q_SIGNALS:
void BreakpointRequested(u32 loc);
public:
debugger_list(QWidget* parent, std::shared_ptr<gui_settings> settings, breakpoint_handler* handler);
void UpdateCPUData(std::weak_ptr<cpu_thread> cpu, std::shared_ptr<CPUDisAsm> disasm);
public Q_SLOTS:
void ShowAddress(u32 addr);
protected:
void keyPressEvent(QKeyEvent* event) override;
void mouseDoubleClickEvent(QMouseEvent* event) override;
void wheelEvent(QWheelEvent* event) override;
void resizeEvent(QResizeEvent* event) override;
private:
/**
* It really upsetted me I had to copy this code to make debugger_list/frame not circularly dependent.
*/
u32 GetPc() const;
u32 GetCenteredAddress(u32 address) const;
std::shared_ptr<gui_settings> xgui_settings;
breakpoint_handler* m_breakpoint_handler;
std::weak_ptr<cpu_thread> cpu;
std::shared_ptr<CPUDisAsm> m_disasm;
};