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https://github.com/RPCSX/rpcsx.git
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- Added cellSysutil module. - Improved OpenGL renderer. - Added cube & hello world homebrews. - Implemented more GCM syscalls.
95 lines
1.4 KiB
C++
95 lines
1.4 KiB
C++
#include "stdafx.h"
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#include "Callback.h"
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#include "Emu/Cell/PPCThread.h"
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Callback::Callback(u32 slot, u64 addr)
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: m_addr(addr)
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, m_slot(slot)
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, a1(0)
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, a2(0)
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, a3(0)
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, m_has_data(false)
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{
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}
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u32 Callback::GetSlot() const
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{
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return m_slot;
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}
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u64 Callback::GetAddr() const
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{
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return m_addr;
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}
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void Callback::SetSlot(u32 slot)
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{
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m_slot = slot;
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}
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void Callback::SetAddr(u64 addr)
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{
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m_addr = addr;
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}
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bool Callback::HasData() const
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{
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return m_has_data;
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}
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void Callback::Handle(u64 _a1, u64 _a2, u64 _a3)
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{
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a1 = _a1;
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a2 = _a2;
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a3 = _a3;
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m_has_data = true;
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}
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void Callback::Branch(bool wait)
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{
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m_has_data = false;
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PPCThread& new_thread = Emu.GetCPU().AddThread(PPC_THREAD_PPU);
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new_thread.SetEntry(m_addr);
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new_thread.SetPrio(1001);
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new_thread.stack_size = 0x10000;
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new_thread.SetName("Callback");
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new_thread.SetArg(0, a1);
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new_thread.SetArg(1, a2);
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new_thread.SetArg(2, a3);
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new_thread.Run();
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new_thread.Exec();
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if(wait)
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GetCurrentPPCThread()->Wait(new_thread);
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}
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Callback::operator bool() const
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{
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return GetAddr() != 0;
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}
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Callback2::Callback2(u32 slot, u64 addr, u64 userdata) : Callback(slot, addr)
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{
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a2 = userdata;
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}
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void Callback2::Handle(u64 status)
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{
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Callback::Handle(status, a2, 0);
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}
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Callback3::Callback3(u32 slot, u64 addr, u64 userdata) : Callback(slot, addr)
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{
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a3 = userdata;
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}
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void Callback3::Handle(u64 status, u64 param)
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{
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Callback::Handle(status, param, a3);
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}
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