rpcsx/rpcs3/Emu
kd-11 2337bf204c vk/dx12: Enable/fix separate back and front lighting (#1927)
* vk: separate specular color

rsx: separate front color output from back color output

re-enable front-back diffuse lighting

vk: fix front face selection and actually enable face culling

* dx12: Hide constant-key blended visuals (by common use of factor, 1-factor)

* dx12: Fix 2 sided lighting when the shader does not compute both outputs

* vk/dx12: confirm that src register exists before copying for 2-sided lighting
2016-07-18 00:57:50 +08:00
..
Audio The rest 2016-05-23 16:22:25 +03:00
Cell Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
CPU cpu_thread compressed 2016-06-27 16:43:57 +03:00
Io Partial commit: IO 2016-04-15 19:22:39 +03:00
Memory Partial commit: sys_memory, sys_mmapper 2016-07-16 14:46:01 +03:00
PSP2 Minor fixes 2016-07-11 16:30:11 +03:00
RSX vk/dx12: Enable/fix separate back and front lighting (#1927) 2016-07-18 00:57:50 +08:00
DbgCommand.h Some things improved 2015-09-22 16:48:21 +03:00
GameInfo.h DX12 fix + rpcs3-tests project 2015-10-21 13:31:29 +03:00
IdManager.cpp Syscall analysis implemented 2016-06-27 16:43:56 +03:00
IdManager.h Syscall analysis implemented 2016-06-27 16:43:56 +03:00
IPC.h The rest 2016-05-23 16:22:25 +03:00
System.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
System.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.cpp Partial commit: sys_fs 2016-07-17 02:27:52 +03:00
VFS.h Partial commit: sys_fs 2016-07-17 02:27:52 +03:00