mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-01-05 08:10:10 +01:00
* vk: separate specular color rsx: separate front color output from back color output re-enable front-back diffuse lighting vk: fix front face selection and actually enable face culling * dx12: Hide constant-key blended visuals (by common use of factor, 1-factor) * dx12: Fix 2 sided lighting when the shader does not compute both outputs * vk/dx12: confirm that src register exists before copying for 2-sided lighting |
||
|---|---|---|
| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| PSP2 | ||
| RSX | ||
| DbgCommand.h | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||