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193 lines
7.5 KiB
C++
193 lines
7.5 KiB
C++
#pragma once
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#include "pad_types.h"
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#include "pad_config.h"
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#include "pad_config_types.h"
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#include "util/types.hpp"
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#include <cmath>
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#include <functional>
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#include <string>
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#include <vector>
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#include <memory>
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#include <unordered_map>
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class PadDevice
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{
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public:
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pad_config* config{ nullptr };
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};
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using pad_preview_values = std::array<int, 6>;
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using pad_callback = std::function<void(u16 /*button_value*/, std::string /*button_name*/, std::string /*pad_name*/, u32 /*battery_level*/, pad_preview_values /*preview_values*/)>;
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using pad_fail_callback = std::function<void(std::string /*pad_name*/)>;
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class PadHandlerBase
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{
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protected:
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enum button
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{
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up,
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down,
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left,
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right,
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cross,
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square,
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circle,
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triangle,
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l1,
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l2,
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l3,
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r1,
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r2,
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r3,
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start,
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select,
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ps,
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//reserved,
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ls_left,
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ls_right,
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ls_down,
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ls_up,
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rs_left,
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rs_right,
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rs_down,
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rs_up,
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button_count
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};
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enum connection
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{
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no_data,
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connected,
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disconnected
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};
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static const u32 MAX_GAMEPADS = 7;
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std::array<bool, MAX_GAMEPADS> last_connection_status{{ false, false, false, false, false, false, false }};
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std::string m_name_string;
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u32 m_player_id = 0;
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usz m_max_devices = 0;
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int m_trigger_threshold = 0;
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int m_thumb_threshold = 0;
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bool b_has_led = false;
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bool b_has_rgb = false;
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bool b_has_battery = false;
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bool b_has_deadzones = false;
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bool b_has_rumble = false;
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bool b_has_config = false;
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std::array<pad_config, MAX_GAMEPADS> m_pad_configs;
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std::vector<std::pair<std::shared_ptr<PadDevice>, std::shared_ptr<Pad>>> bindings;
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std::unordered_map<u32, std::string> button_list;
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std::vector<u32> blacklist;
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// Search an unordered map for a string value and return found keycode
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static int FindKeyCode(const std::unordered_map<u32, std::string>& map, const cfg::string& name, bool fallback = true);
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// Search an unordered map for a string value and return found keycode
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static long FindKeyCode(const std::unordered_map<u64, std::string>& map, const cfg::string& name, bool fallback = true);
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// Search an unordered map for a string value and return found keycode
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static int FindKeyCodeByString(const std::unordered_map<u32, std::string>& map, const std::string& name, bool fallback = true);
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// Search an unordered map for a string value and return found keycode
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static long FindKeyCodeByString(const std::unordered_map<u64, std::string>& map, const std::string& name, bool fallback = true);
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// Get new scaled value between 0 and 255 based on its minimum and maximum
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static float ScaledInput(s32 raw_value, int minimum, int maximum);
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// Get new scaled value between -255 and 255 based on its minimum and maximum
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static float ScaledInput2(s32 raw_value, int minimum, int maximum);
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// Get normalized trigger value based on the range defined by a threshold
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u16 NormalizeTriggerInput(u16 value, int threshold);
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// normalizes a directed input, meaning it will correspond to a single "button" and not an axis with two directions
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// the input values must lie in 0+
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u16 NormalizeDirectedInput(s32 raw_value, s32 threshold, s32 maximum) const;
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// This function normalizes stick deadzone based on the DS3's deadzone, which is ~13%
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// X and Y is expected to be in (-255) to 255 range, deadzone should be in terms of thumb stick range
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// return is new x and y values in 0-255 range
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std::tuple<u16, u16> NormalizeStickDeadzone(s32 inX, s32 inY, u32 deadzone) const;
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// get clamped value between 0 and 255
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static u16 Clamp0To255(f32 input);
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// get clamped value between 0 and 1023
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static u16 Clamp0To1023(f32 input);
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// input has to be [-1,1]. result will be [0,255]
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static u16 ConvertAxis(float value);
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// The DS3, (and i think xbox controllers) give a 'square-ish' type response, so that the corners will give (almost)max x/y instead of the ~30x30 from a perfect circle
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// using a simple scale/sensitivity increase would *work* although it eats a chunk of our usable range in exchange
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// this might be the best for now, in practice it seems to push the corners to max of 20x20, with a squircle_factor of 8000
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// This function assumes inX and inY is already in 0-255
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static std::tuple<u16, u16> ConvertToSquirclePoint(u16 inX, u16 inY, int squircle_factor);
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public:
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// s32 thumb_min = 0; // Unused. Make sure all handlers report 0+ values for sticks in get_button_values.
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s32 thumb_max = 255; // NOTE: Better keep this positive
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s32 trigger_min = 0;
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s32 trigger_max = 255;
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s32 vibration_min = 0;
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s32 vibration_max = 255;
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u32 connected_devices = 0;
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pad_handler m_type;
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std::string name_string() const;
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usz max_devices() const;
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bool has_config() const;
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bool has_rumble() const;
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bool has_deadzones() const;
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bool has_led() const;
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bool has_rgb() const;
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bool has_battery() const;
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void set_player(u32 player_id) { m_player_id = player_id; }
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static std::string get_config_dir(pad_handler type, const std::string& title_id = "");
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static std::string get_config_filename(int i, const std::string& title_id = "");
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u16 NormalizeStickInput(u16 raw_value, int threshold, int multiplier, bool ignore_threshold = false) const;
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void convert_stick_values(u16& x_out, u16& y_out, const s32& x_in, const s32& y_in, const s32& deadzone, const s32& padsquircling) const;
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virtual bool Init() { return true; }
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PadHandlerBase(pad_handler type = pad_handler::null);
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virtual ~PadHandlerBase() = default;
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// Sets window to config the controller(optional)
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virtual void SetPadData(const std::string& /*padId*/, u32 /*largeMotor*/, u32 /*smallMotor*/, s32 /*r*/, s32 /*g*/, s32 /*b*/, bool /*battery_led*/, u32 /*battery_led_brightness*/) {}
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virtual u32 get_battery_level(const std::string& /*padId*/) { return 0; }
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// Return list of devices for that handler
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virtual std::vector<std::string> ListDevices() = 0;
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// Callback called during pad_thread::ThreadFunc
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virtual void ThreadProc();
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// Binds a Pad to a device
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virtual bool bindPadToDevice(std::shared_ptr<Pad> pad, const std::string& device);
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virtual void init_config(pad_config* /*cfg*/, const std::string& /*name*/) = 0;
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virtual void get_next_button_press(const std::string& padId, const pad_callback& callback, const pad_fail_callback& fail_callback, bool get_blacklist, const std::vector<std::string>& buttons = {});
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private:
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virtual std::shared_ptr<PadDevice> get_device(const std::string& /*device*/) { return nullptr; };
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virtual bool get_is_left_trigger(u64 /*keyCode*/) { return false; };
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virtual bool get_is_right_trigger(u64 /*keyCode*/) { return false; };
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virtual bool get_is_left_stick(u64 /*keyCode*/) { return false; };
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virtual bool get_is_right_stick(u64 /*keyCode*/) { return false; };
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virtual PadHandlerBase::connection update_connection(const std::shared_ptr<PadDevice>& /*device*/) { return connection::disconnected; };
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virtual void get_extended_info(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
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virtual void apply_pad_data(const std::shared_ptr<PadDevice>& /*device*/, const std::shared_ptr<Pad>& /*pad*/) {};
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virtual std::unordered_map<u64, u16> get_button_values(const std::shared_ptr<PadDevice>& /*device*/) { return {}; };
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virtual pad_preview_values get_preview_values(const std::unordered_map<u64, u16>& /*data*/) { return {}; };
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protected:
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virtual std::array<u32, PadHandlerBase::button::button_count> get_mapped_key_codes(const std::shared_ptr<PadDevice>& /*device*/, const pad_config* profile);
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virtual void get_mapping(const std::shared_ptr<PadDevice>& device, const std::shared_ptr<Pad>& pad);
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void TranslateButtonPress(const std::shared_ptr<PadDevice>& device, u64 keyCode, bool& pressed, u16& val, bool ignore_stick_threshold = false, bool ignore_trigger_threshold = false);
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void init_configs();
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};
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