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GLCommonDecompiler.cpp
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rsx/decompiler: Restructure program register behavior
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2019-08-26 20:03:31 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.h
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gl: Refactor shader type usage
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2020-05-16 16:16:17 +01:00 |
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GLDraw.cpp
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rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
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2020-06-15 14:18:12 +03:00 |
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GLExecutionState.h
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C-style cast cleanup VI
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2019-12-04 17:56:22 +03:00 |
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GLFragmentProgram.cpp
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rsx: Merge instruction expand flag with the other sign expand flags
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2020-06-12 20:19:20 +03:00 |
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GLFragmentProgram.h
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gl: Refactor shader compilation
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2020-05-16 16:16:17 +01:00 |
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GLGSRender.cpp
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rsx: Separate uint depth formats from float depth formats
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2020-08-27 12:52:28 +03:00 |
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GLGSRender.h
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rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
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2020-06-15 14:18:12 +03:00 |
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GLHelpers.cpp
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rsx: Separate uint depth formats from float depth formats
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2020-08-27 12:52:28 +03:00 |
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GLHelpers.h
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gl: Accelerate D24X8_UINT operations
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2020-09-07 18:25:54 +03:00 |
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GLOverlays.h
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rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator
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2020-06-15 14:18:12 +03:00 |
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GLPresent.cpp
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rsx: Refactor and improve image memory manipulation routines
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2020-08-27 12:52:28 +03:00 |
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GLProcTable.h
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gl: Accelerate D24X8_UINT operations
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2020-09-07 18:25:54 +03:00 |
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GLProgramBuffer.h
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gl: Improve async compiler synchronization with initialization
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2020-06-07 12:54:34 +03:00 |
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GLRenderTargets.cpp
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rsx: Refactor and improve image memory manipulation routines
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2020-08-27 12:52:28 +03:00 |
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GLRenderTargets.h
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gl: Accelerate D24X8_UINT operations
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2020-09-07 18:25:54 +03:00 |
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GLShaderInterpreter.cpp
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rsx: Add stippled rendering support to interpreters
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2020-05-30 14:47:10 +03:00 |
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GLShaderInterpreter.h
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gl: Refactor shader type usage
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2020-05-16 16:16:17 +01:00 |
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GLTextOut.h
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gl: Refactor shader type usage
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2020-05-16 16:16:17 +01:00 |
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GLTexture.cpp
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gl: Accelerate D24X8_UINT operations
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2020-09-07 18:25:54 +03:00 |
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GLTexture.h
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rsx: Refactor and improve image memory manipulation routines
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2020-08-27 12:52:28 +03:00 |
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GLTextureCache.h
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gl: Accelerate D24X8_UINT operations
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2020-09-07 18:25:54 +03:00 |
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GLVertexBuffers.cpp
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Disable exception handling.
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2020-03-12 16:03:08 +03:00 |
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GLVertexProgram.cpp
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gl: Refactor shader type usage
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2020-05-16 16:16:17 +01:00 |
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GLVertexProgram.h
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gl: Refactor shader compilation
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2020-05-16 16:16:17 +01:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |