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- Mainly affects nvidia where x/w * w can sometimes return a value smaller than x. In such conditions, floor(x) will return x-1 if x is an integer which is horribly wrong and exaggerates minor precision drift to great proportions. |
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| .. | ||
| CgBinaryFragmentProgram.cpp | ||
| CgBinaryProgram.h | ||
| CgBinaryVertexProgram.cpp | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.cpp | ||
| GLSLCommon.h | ||
| GLSLTypes.h | ||
| program_state_cache2.hpp | ||
| program_util.cpp | ||
| program_util.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| RSXFragmentProgram.h | ||
| RSXVertexProgram.h | ||
| ShaderInterpreter.h | ||
| ShaderParam.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||