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104 lines
2.1 KiB
C++
104 lines
2.1 KiB
C++
#include "stdafx_gui.h"
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#include "Utilities/Log.h"
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#include "Emu/Memory/Memory.h"
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#include "Emu/System.h"
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#include "GLGSFrame.h"
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#include "D3DGSFrame.h"
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#include "Utilities/Timer.h"
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#ifndef _WIN32
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#include "frame_icon.xpm"
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#endif
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GLGSFrame::GLGSFrame()
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: GSFrame(nullptr, "GSFrame[OpenGL]")
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, m_frames(0)
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{
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SetIcon(wxICON(frame_icon));
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canvas = new wxGLCanvas(this, wxID_ANY, NULL);
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canvas->SetSize(GetClientSize());
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canvas->Bind(wxEVT_LEFT_DCLICK, &GSFrame::OnLeftDclick, this);
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}
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void GLGSFrame::close()
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{
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GSFrame::Close();
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}
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bool GLGSFrame::shown()
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{
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return GSFrame::IsShown();
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}
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void GLGSFrame::hide()
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{
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GSFrame::Hide();
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}
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void GLGSFrame::show()
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{
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GSFrame::Show();
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}
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void* GLGSFrame::make_context()
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{
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return new wxGLContext(GetCanvas());
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}
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void GLGSFrame::set_current(draw_context_t ctx)
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{
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GetCanvas()->SetCurrent(*(wxGLContext*)ctx.get());
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}
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void GLGSFrame::delete_context(void* ctx)
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{
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delete (wxGLContext*)ctx;
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}
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void GLGSFrame::flip(draw_context_t context)
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{
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if (!canvas) return;
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canvas->SetCurrent(*(wxGLContext*)context.get());
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static Timer fps_t;
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canvas->SwapBuffers();
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m_frames++;
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const std::string sub_title = Emu.GetTitle() + (Emu.GetTitleID().length() ? " [" + Emu.GetTitleID() + "] | " : " | ");
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if (fps_t.GetElapsedTimeInSec() >= 0.5)
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{
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// can freeze on exit
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SetTitle(wxString(sub_title.c_str(), wxConvUTF8) + wxString::Format("FPS: %.2f", (double)m_frames / fps_t.GetElapsedTimeInSec()));
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m_frames = 0;
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fps_t.Start();
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}
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}
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size2i GLGSFrame::client_size()
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{
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wxSize size = GetClientSize();
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return{ size.GetWidth(), size.GetHeight() };
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}
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void GLGSFrame::OnSize(wxSizeEvent& event)
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{
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if (canvas) canvas->SetSize(GetClientSize());
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event.Skip();
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}
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void GLGSFrame::SetViewport(int x, int y, u32 w, u32 h)
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{
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/*
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//ConLog.Warning("SetViewport(x=%d, y=%d, w=%d, h=%d)", x, y, w, h);
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const wxSize client = GetClientSize();
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const wxSize viewport = AspectRatio(client, wxSize(w, h));
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const int vx = (client.GetX() - viewport.GetX()) / 2;
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const int vy = (client.GetY() - viewport.GetY()) / 2;
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glViewport(vx + x, vy + y, viewport.GetWidth(), viewport.GetHeight());
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*/
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} |