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Common
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common/d3d12: emulate polygon mode
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2015-12-16 20:36:36 +01:00 |
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D3D12
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common/d3d12: emulate polygon mode
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2015-12-16 20:36:36 +01:00 |
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GL
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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CgBinaryFragmentProgram.cpp
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MINGW64 fix
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2015-12-04 23:37:35 +03:00 |
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CgBinaryProgram.h
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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CgBinaryVertexProgram.cpp
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More defect fixes, added some error codes
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2015-11-09 07:39:50 +02:00 |
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GCM.cpp
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Optimization
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2015-12-04 23:37:42 +03:00 |
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GCM.h
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rsx/d3d12/gl: Make output write backend dependent.
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2015-12-16 20:36:31 +01:00 |
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GSManager.cpp
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Shared PCH (experimental)
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2015-12-04 23:37:44 +03:00 |
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GSManager.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.cpp
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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GSRender.h
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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RSXFragmentProgram.h
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common/d3d12/gl: Start implementing cubemap sampling
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2015-12-16 20:36:34 +01:00 |
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RSXTexture.cpp
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RSX: Returns texture bias as a float, considering the stored value is a half float.
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2015-10-27 01:24:04 +01:00 |
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RSXTexture.h
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Optimization
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2015-12-04 23:37:42 +03:00 |
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RSXThread.cpp
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rsx: NV3089_image_in: Fix braid and Jet Set Radio
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2015-12-14 19:16:12 -06:00 |
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RSXThread.h
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Optimization
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2015-12-04 23:37:42 +03:00 |
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RSXVertexProgram.h
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Implemented binary vertex program disassembler
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2015-02-23 16:22:30 +04:00 |