rpcsx/rpcs3/Emu/RSX/GL/GLTexture.h

73 lines
1.9 KiB
C++

#include "OpenGL.h"
#include "../GCM.h"
namespace rsx
{
class vertex_texture;
class fragment_texture;
namespace gl
{
class texture
{
u32 m_id = 0;
u32 m_target = GL_TEXTURE_2D;
public:
void create();
int gl_wrap(rsx::texture_wrap_mode in);
float max_aniso(rsx::texture_max_anisotropy aniso);
inline static u8 convert_4_to_8(u8 v)
{
// Swizzle bits: 00001234 -> 12341234
return (v << 4) | (v);
}
inline static u8 convert_5_to_8(u8 v)
{
// Swizzle bits: 00012345 -> 12345123
return (v << 3) | (v >> 2);
}
inline static u8 convert_6_to_8(u8 v)
{
// Swizzle bits: 00123456 -> 12345612
return (v << 2) | (v >> 4);
}
void init(int index, rsx::fragment_texture& tex);
void init(int index, rsx::vertex_texture& tex);
/**
* If a format is marked as mandating expansion, any request to have the data uploaded to the GPU shall require that the pixel data
* be decoded/expanded fully, regardless of whether the input is swizzled. This is because some formats behave differently when swizzled pixel data
* is decoded and when data is fed directly, usually byte order is not the same. Forcing decoding/expanding fixes this but slows performance.
*/
static bool mandates_expansion(u32 format);
/**
* The pitch modifier changes the pitch value supplied by the rsx::texture by supplying a suitable divisor or 0 if no change is needed.
* The modified value, if any, is then used to supply to GL the UNPACK_ROW_LENGTH for the texture data to be supplied.
*/
static u16 get_pitch_modifier(u32 format);
void bind();
void unbind();
void remove();
void set_target(u32 target) { m_target = target; }
void set_id(u32 id) { m_id = id; }
u32 id() const;
};
}
}
namespace gl
{
GLenum get_sized_internal_format(u32 gcm_format);
std::tuple<GLenum, GLenum> get_format_type(u32 texture_format);
}