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https://github.com/RPCSX/rpcsx.git
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* replace GetThreadID with std::this_thread.getId() * name all anonymous structs and unions that contain non-trivially constructable objects * made default constructor for big endian type noexcept to make it work with std::atomic * move instantiated specialized template function members ouside of the class definition to comply with the standard * added default instantiation for template parameter "=nullptr" * used the C++11 standardized thread_local instead of the __declspec(thread) * added transitional definitions to bridge the microsoft specific calls (compare and exchange and aligned alloc) * removed cyclic dependency between Emulator->CPUThreadManager->CPUThread->SMutex->Emulator->... * fixed some instances of indentation by space instead of tabs * surrounded some unused code with an #if 0 block to make sure it doesn't compile
69 lines
1.5 KiB
C++
69 lines
1.5 KiB
C++
#pragma once
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#include "Gui/MainFrame.h"
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template<typename T> T min(const T a, const T b) { return a < b ? a : b; }
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template<typename T> T max(const T a, const T b) { return a > b ? a : b; }
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//#define re(val) MemoryBase::Reverse(val)
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#define re64(val) MemoryBase::Reverse64(val)
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#define re32(val) MemoryBase::Reverse32(val)
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#define re16(val) MemoryBase::Reverse16(val)
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template<typename T> T re(const T val) { T res; se_t<T>::func(res, val); return res; }
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template<typename T1, typename T2> void re(T1& dst, const T2 val) { se_t<T1>::func(dst, val); }
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extern const wxEventType wxEVT_DBG_COMMAND;
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enum DbgCommand
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{
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DID_FIRST_COMMAND = 0x500,
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DID_START_EMU,
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DID_STARTED_EMU,
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DID_STOP_EMU,
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DID_STOPPED_EMU,
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DID_PAUSE_EMU,
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DID_PAUSED_EMU,
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DID_RESUME_EMU,
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DID_RESUMED_EMU,
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DID_READY_EMU,
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DID_CREATE_THREAD,
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DID_CREATED_THREAD,
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DID_REMOVE_THREAD,
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DID_REMOVED_THREAD,
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DID_RENAME_THREAD,
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DID_RENAMED_THREAD,
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DID_START_THREAD,
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DID_STARTED_THREAD,
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DID_STOP_THREAD,
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DID_STOPED_THREAD,
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DID_PAUSE_THREAD,
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DID_PAUSED_THREAD,
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DID_RESUME_THREAD,
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DID_RESUMED_THREAD,
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DID_EXEC_THREAD,
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DID_REGISTRED_CALLBACK,
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DID_UNREGISTRED_CALLBACK,
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DID_EXIT_THR_SYSCALL,
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DID_LAST_COMMAND,
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};
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class Rpcs3App : public wxApp
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{
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public:
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MainFrame* m_MainFrame;
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virtual bool OnInit();
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virtual void Exit();
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void SendDbgCommand(DbgCommand id, CPUThread* thr=nullptr);
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};
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DECLARE_APP(Rpcs3App)
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//extern CPUThread& GetCPU(const u8 core);
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extern Rpcs3App* TheApp;
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static const u64 PS3_CLK = 3200000000;
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