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* Moved RSXTexture from RSXThread.h to RSXTexture.h * Renamed RSXTexture::Getmipmap to RSXTexture::GetMipmap * Used more GCM texture format constants in GLGSRender.h * PKG Loader: Added an "Overwrite?" dialog in case the folder dest+titleID (i.e. "/dev_hdd0/game/"+titleID) already exists. Note that in that case, the game won't be installed regardless of the option you choose on the dialog. |
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| .. | ||
| GLBuffers.cpp | ||
| GLBuffers.h | ||
| GLFragmentProgram.cpp | ||
| GLFragmentProgram.h | ||
| GLGSRender.cpp | ||
| GLGSRender.h | ||
| GLProcTable.tbl | ||
| GLProgram.cpp | ||
| GLProgram.h | ||
| GLProgramBuffer.cpp | ||
| GLProgramBuffer.h | ||
| GLShaderParam.h | ||
| GLVertexProgram.cpp | ||
| GLVertexProgram.h | ||
| OpenGL.cpp | ||
| OpenGL.h | ||