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- Avoid re-locking memory if there is no reason to do so (no draws issued) - Actively bound regions should always get written to the backing cache - Forcefully read memory during download if writes to the target have occured since last sync event |
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| .. | ||
| Audio | ||
| Cell | ||
| CPU | ||
| Io | ||
| Memory | ||
| RSX | ||
| GameInfo.h | ||
| IdManager.cpp | ||
| IdManager.h | ||
| IPC.h | ||
| System.cpp | ||
| System.h | ||
| VFS.cpp | ||
| VFS.h | ||