rpcsx/rpcs3/Emu/RSX/GL
kd-11 cab4c78b7b rsx: Some shader compiler threads tuning
- Allow more threads for wide CPUs
- Simplify 'auto' selection a bit
2020-11-21 20:43:15 +03:00
..
GLCommonDecompiler.cpp rsx/decompiler: Restructure program register behavior 2019-08-26 20:03:31 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.h gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines. 2020-09-07 18:25:54 +03:00
GLDraw.cpp rsx: Fix depth clipping 2020-09-08 15:33:08 +03:00
GLExecutionState.h rsx: Enable support for extended range in depth buffer 2020-09-08 15:33:08 +03:00
GLFragmentProgram.cpp gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLFragmentProgram.h gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLGSRender.cpp rsx: Some shader compiler threads tuning 2020-11-21 20:43:15 +03:00
GLGSRender.h rsx: Use multithreaded shader compiler backend 2020-11-21 20:43:15 +03:00
GLHelpers.cpp gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLHelpers.h gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLOverlays.h rsx: Remove ARGB->D24S8 conversion shader which has been deprecated for years since compute capabilities were added to the emulator 2020-06-15 14:18:12 +03:00
GLPipelineCompiler.cpp rsx: Some shader compiler threads tuning 2020-11-21 20:43:15 +03:00
GLPipelineCompiler.h gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLPresent.cpp rsx: Resolution scaling overhaul 2020-11-18 09:29:34 +03:00
GLProcTable.h rsx: Enable support for extended range in depth buffer 2020-09-08 15:33:08 +03:00
GLProgramBuffer.h gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLRenderTargets.cpp rsx: Properly pass format_class information during RTV/DSV resource barrier 2020-09-22 12:19:54 +03:00
GLRenderTargets.h rsx: Resolution scaling overhaul 2020-11-18 09:29:34 +03:00
GLShaderInterpreter.cpp rsx: Add stippled rendering support to interpreters 2020-05-30 14:47:10 +03:00
GLShaderInterpreter.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTextOut.h gl: Refactor shader type usage 2020-05-16 16:16:17 +01:00
GLTexture.cpp rsx/gl: Refactoring and cleanup 2020-09-08 13:53:06 +03:00
GLTexture.h gl: Overhaul upload and download routines for textures to go through shared image_to_buffer and buffer_to_image routines. 2020-09-07 18:25:54 +03:00
GLTextureCache.h sys_event: cleanup (replace vm::temporary_unlock) 2020-10-30 17:49:07 +03:00
GLVertexBuffers.cpp Disable exception handling. 2020-03-12 16:03:08 +03:00
GLVertexProgram.cpp gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
GLVertexProgram.h gl: Thread shader source compilation dispatch 2020-11-21 20:43:15 +03:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00