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This used to crash so it was removed. However I think this is a cruicial feature. This is the only way to observe the stack-frames, registers and disasm around the PC in a user friendly way. The reason this caused crashes was that we got a reference to a std::vector and iterated over it in one thread while another thread could modify it (and thereby invalidating the iterators). The way I "fixed" it is to just copy the `std::vector<std::shared_ptr<...>>` and iterate over the copy. This obviously has some overhead (locking the shared_ptr counters and incrementing them). It also allows entities other than the Thread manager to keep the Thread objects frome being deleted but that should not be a problem. |
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| .. | ||
| ARMv7 | ||
| Audio | ||
| Cell | ||
| CPU | ||
| FS | ||
| HDD | ||
| Io | ||
| Memory | ||
| RSX | ||
| SysCalls | ||
| DbgCommand.cpp | ||
| DbgCommand.h | ||
| Event.cpp | ||
| Event.h | ||
| GameInfo.h | ||
| IdManager.h | ||
| System.cpp | ||
| System.h | ||