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D3D12.h
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d3d12: Try to use stream function that doesn't pollute cache
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2015-08-12 00:25:49 +02:00 |
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D3D12Buffer.cpp
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d3d12: Try to reconstruct packed vertex buffers
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2015-08-12 00:25:50 +02:00 |
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D3D12Buffer.h
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d3d12; Factorise IALayout generation code
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2015-08-12 00:23:16 +02:00 |
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D3D12FragmentProgramDecompiler.cpp
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d3d12: Fix for rsx_fp_dynamic_test2
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2015-08-12 00:25:41 +02:00 |
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D3D12FragmentProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:48 +02:00 |
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D3D12GSRender.cpp
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d3d12: Use streaming buffer for index buffer
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2015-08-12 00:25:49 +02:00 |
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D3D12GSRender.h
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d3d12: Clean indexed draw buffer gen code
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2015-08-12 00:25:47 +02:00 |
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D3D12PipelineState.cpp
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d3d12: Make compilation more robust
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2015-08-12 00:23:38 +02:00 |
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D3D12PipelineState.h
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d3d12: Fix depth format mismatch
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2015-08-12 00:25:35 +02:00 |
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D3D12RenderTargetSets.cpp
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d3d12: Implement write depth buffer callback
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2015-08-12 00:25:37 +02:00 |
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D3D12RenderTargetSets.h
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d3d12: Implement write depth buffer callback
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2015-08-12 00:25:37 +02:00 |
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D3D12Texture.cpp
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Tex: define more sampler parameters
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2015-08-12 00:25:45 +02:00 |
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D3D12Texture.h
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d3d12: Move texture code to another file + add the copy command as soon as possible
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2015-08-12 00:25:32 +02:00 |
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D3D12VertexProgramDecompiler.cpp
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d3d12: Fix for vertex decompiler
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2015-08-12 00:25:30 +02:00 |
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D3D12VertexProgramDecompiler.h
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d3d12: Update
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2015-08-12 00:23:49 +02:00 |