rpcsx/rpcs3/Emu/Audio/XAudio2/XAudio2Backend.cpp
Nekotekina 67075dfc6c logs: cleanup for audio backends
In process of removing GENERAL log channel.
2020-01-31 16:44:48 +03:00

95 lines
1.6 KiB
C++

#ifndef _WIN32
#error "XAudio2 can only be built on Windows."
#endif
#include "Utilities/Log.h"
#include "Utilities/StrFmt.h"
#include "XAudio2Backend.h"
#include <Windows.h>
LOG_CHANNEL(XAudio);
XAudio2Backend::XAudio2Backend()
{
}
XAudio2Backend::~XAudio2Backend()
{
}
void XAudio2Backend::Play()
{
lib->play();
}
void XAudio2Backend::Close()
{
lib->stop();
lib->flush();
}
void XAudio2Backend::Pause()
{
lib->stop();
}
void XAudio2Backend::Open(u32 /* num_buffers */)
{
if (!lib)
{
void* hmodule;
if (hmodule = LoadLibraryExW(L"XAudio2_9.dll", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))
{
// XAudio 2.9 uses the same code as XAudio 2.8
lib.reset(xa28_init(hmodule));
XAudio.success("XAudio 2.9 initialized");
}
else if (hmodule = LoadLibraryExW(L"XAudio2_8.dll", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))
{
lib.reset(xa28_init(hmodule));
XAudio.success("XAudio 2.8 initialized");
}
else if (hmodule = LoadLibraryExW(L"XAudio2_7.dll", nullptr, LOAD_LIBRARY_SEARCH_SYSTEM32))
{
lib.reset(xa27_init(hmodule));
XAudio.success("XAudio 2.7 initialized");
}
else
{
fmt::throw_exception("No supported XAudio2 library found");
}
}
lib->open();
}
bool XAudio2Backend::IsPlaying()
{
return lib->is_playing();
}
bool XAudio2Backend::AddData(const void* src, u32 num_samples)
{
return lib->add(src, num_samples);
}
void XAudio2Backend::Flush()
{
lib->flush();
}
u64 XAudio2Backend::GetNumEnqueuedSamples()
{
return lib->enqueued_samples();
}
f32 XAudio2Backend::SetFrequencyRatio(f32 new_ratio)
{
return lib->set_freq_ratio(new_ratio);
}