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168 lines
5.5 KiB
C++
168 lines
5.5 KiB
C++
#pragma once
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#include "Emu/GameInfo.h"
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#include "custom_dock_widget.h"
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#include "game_compatibility.h"
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#include <QMainWindow>
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#include <QToolBar>
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#include <QStackedWidget>
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#include <QSet>
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#include <QTableWidgetItem>
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#include <memory>
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class game_list;
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class game_list_grid;
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class gui_settings;
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class emu_settings;
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class persistent_settings;
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/* Having the icons associated with the game info simplifies logic internally */
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struct gui_game_info
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{
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GameInfo info;
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QString localized_category;
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compat_status compat;
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QPixmap icon;
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QPixmap pxmap;
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bool hasCustomConfig;
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bool hasCustomPadConfig;
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};
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typedef std::shared_ptr<gui_game_info> game_info;
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Q_DECLARE_METATYPE(game_info)
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class game_list_frame : public custom_dock_widget
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{
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Q_OBJECT
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public:
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explicit game_list_frame(std::shared_ptr<gui_settings> gui_settings, std::shared_ptr<emu_settings> emu_settings, std::shared_ptr<persistent_settings> persistent_settings, QWidget *parent = nullptr);
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~game_list_frame();
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/** Fix columns with width smaller than the minimal section size */
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void FixNarrowColumns();
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/** Resizes the columns to their contents and adds a small spacing */
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void ResizeColumnsToContents(int spacing = 20);
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/** Refresh the gamelist with/without loading game data from files. Public so that main frame can refresh after vfs or install */
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void Refresh(const bool from_drive = false, const bool scroll_after = true);
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/** Adds/removes categories that should be shown on gamelist. Public so that main frame menu actions can apply them */
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void ToggleCategoryFilter(const QStringList& categories, bool show);
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/** Loads from settings. Public so that main frame can easily reset these settings if needed. */
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void LoadSettings();
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/** Saves settings. Public so that main frame can save this when a caching of column widths is needed for settings backup */
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void SaveSettings();
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/** Resize Gamelist Icons to size given by slider position */
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void ResizeIcons(const int& slider_pos);
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/** Repaint Gamelist Icons with new background color */
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void RepaintIcons(const bool& from_settings = false);
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void SetShowHidden(bool show);
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public Q_SLOTS:
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void BatchCreatePPUCaches();
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void BatchRemovePPUCaches();
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void BatchRemoveSPUCaches();
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void BatchRemoveCustomConfigurations();
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void BatchRemoveCustomPadConfigurations();
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void BatchRemoveShaderCaches();
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void SetListMode(const bool& is_list);
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void SetSearchText(const QString& text);
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void SetShowCompatibilityInGrid(bool show);
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private Q_SLOTS:
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void OnColClicked(int col);
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void ShowContextMenu(const QPoint &pos);
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void doubleClickedSlot(QTableWidgetItem *item);
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void itemSelectionChangedSlot();
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Q_SIGNALS:
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void GameListFrameClosed();
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void NotifyGameSelection(const game_info& game);
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void RequestBoot(const game_info& game, bool force_global_config = false);
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void RequestIconSizeChange(const int& val);
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void NotifyEmuSettingsChange();
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protected:
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/** Override inherited method from Qt to allow signalling when close happened.*/
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void closeEvent(QCloseEvent* event) override;
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void resizeEvent(QResizeEvent *event) override;
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bool eventFilter(QObject *object, QEvent *event) override;
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private:
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QPixmap PaintedPixmap(const QPixmap& icon, bool paint_config_icon = false, bool paint_pad_config_icon = false, const QColor& color = QColor());
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QColor getGridCompatibilityColor(const QString& string);
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void ShowCustomConfigIcon(game_info game);
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void PopulateGameList();
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void PopulateGameGrid(int maxCols, const QSize& image_size, const QColor& image_color);
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bool IsEntryVisible(const game_info& game);
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void SortGameList();
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bool SearchMatchesApp(const QString& name, const QString& serial) const;
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bool RemoveCustomConfiguration(const std::string& title_id, game_info game = nullptr, bool is_interactive = false);
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bool RemoveCustomPadConfiguration(const std::string& title_id, game_info game = nullptr, bool is_interactive = false);
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bool RemoveShadersCache(const std::string& base_dir, bool is_interactive = false);
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bool RemovePPUCache(const std::string& base_dir, bool is_interactive = false);
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bool RemoveSPUCache(const std::string& base_dir, bool is_interactive = false);
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bool CreatePPUCache(const game_info& game);
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QString GetLastPlayedBySerial(const QString& serial);
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std::string GetCacheDirBySerial(const std::string& serial);
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std::string GetDataDirBySerial(const std::string& serial);
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std::string CurrentSelectionIconPath();
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std::string GetStringFromU32(const u32& key, const std::map<u32, QString>& map, bool combined = false);
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game_info GetGameInfoByMode(const QTableWidgetItem* item);
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game_info GetGameInfoFromItem(const QTableWidgetItem* item);
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// Which widget we are displaying depends on if we are in grid or list mode.
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QMainWindow* m_game_dock;
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QStackedWidget* m_central_widget;
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// Game Grid
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game_list_grid* m_game_grid;
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// Game List
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game_list* m_game_list;
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std::unique_ptr<game_compatibility> m_game_compat;
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QList<QAction*> m_columnActs;
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Qt::SortOrder m_col_sort_order;
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int m_sort_column;
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QMap<QString, QString> m_notes;
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QMap<QString, QString> m_titles;
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// Categories
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QStringList m_category_filters;
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// List Mode
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bool m_is_list_layout = true;
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bool m_old_layout_is_list = true;
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// Data
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std::shared_ptr<gui_settings> m_gui_settings;
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std::shared_ptr<emu_settings> m_emu_settings;
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std::shared_ptr<persistent_settings> m_persistent_settings;
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QList<game_info> m_game_data;
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QSet<QString> m_hidden_list;
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bool m_show_hidden{false};
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// Search
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QString m_search_text;
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// Icon Size
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int m_icon_size_index = 0;
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// Icons
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QColor m_icon_color;
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QSize m_icon_size;
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qreal m_margin_factor;
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qreal m_text_factor;
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bool m_draw_compat_status_to_grid = false;
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};
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