mirror of
https://github.com/RPCSX/rpcsx.git
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264 lines
6.7 KiB
C++
264 lines
6.7 KiB
C++
#include "game_compatibility.h"
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#include "gui_settings.h"
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#include "progress_dialog.h"
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#include "curl_handle.h"
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#include <QApplication>
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#include <QMessageBox>
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#include <QJsonDocument>
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#include <QThread>
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LOG_CHANNEL(compat_log, "Compat");
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constexpr auto qstr = QString::fromStdString;
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inline std::string sstr(const QString& _in) { return _in.toStdString(); }
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size_t curl_write_cb_compat(char* ptr, size_t /*size*/, size_t nmemb, void* userdata)
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{
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game_compatibility* gm_cmp = reinterpret_cast<game_compatibility*>(userdata);
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return gm_cmp->update_buffer(ptr, nmemb);
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}
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game_compatibility::game_compatibility(std::shared_ptr<gui_settings> settings) : m_xgui_settings(settings)
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{
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m_filepath = m_xgui_settings->GetSettingsDir() + "/compat_database.dat";
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m_url = "https://rpcs3.net/compatibility?api=v1&export";
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m_curl = new curl_handle(this);
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RequestCompatibility();
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// We need this signal in order to update the GUI from the main thread
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connect(this, &game_compatibility::signal_buffer_update, this, &game_compatibility::handle_buffer_update);
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}
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void game_compatibility::handle_buffer_update(int size, int max)
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->setMaximum(max);
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m_progress_dialog->setValue(size);
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QApplication::processEvents();
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}
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}
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size_t game_compatibility::update_buffer(char* data, size_t size)
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{
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if (m_curl_abort)
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{
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return 0;
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}
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const auto old_size = m_curl_buf.size();
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const auto new_size = old_size + size;
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m_curl_buf.resize(static_cast<int>(new_size));
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memcpy(m_curl_buf.data() + old_size, data, size);
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int max = m_progress_dialog ? m_progress_dialog->maximum() : 0;
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if (m_actual_dwnld_size < 0)
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{
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if (curl_easy_getinfo(m_curl->get_curl(), CURLINFO_CONTENT_LENGTH_DOWNLOAD, &m_actual_dwnld_size) == CURLE_OK && m_actual_dwnld_size > 0)
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{
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max = static_cast<int>(m_actual_dwnld_size);
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}
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}
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Q_EMIT signal_buffer_update(static_cast<int>(new_size), max);
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return size;
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}
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bool game_compatibility::ReadJSON(const QJsonObject& json_data, bool after_download)
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{
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int return_code = json_data["return_code"].toInt();
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if (return_code < 0)
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{
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if (after_download)
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{
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std::string error_message;
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switch (return_code)
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{
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case -1:
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error_message = "Server Error - Internal Error";
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break;
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case -2:
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error_message = "Server Error - Maintenance Mode";
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break;
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default:
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error_message = "Server Error - Unknown Error";
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break;
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}
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compat_log.error("%s: return code %d", error_message, return_code);
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Q_EMIT DownloadError(qstr(error_message) + " " + QString::number(return_code));
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}
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else
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{
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compat_log.error("Database Error - Invalid: return code %d", return_code);
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}
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return false;
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}
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if (!json_data["results"].isObject())
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{
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compat_log.error("Database Error - No Results found");
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return false;
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}
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m_compat_database.clear();
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QJsonObject json_results = json_data["results"].toObject();
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// Retrieve status data for every valid entry
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for (const auto& key : json_results.keys())
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{
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if (!json_results[key].isObject())
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{
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compat_log.error("Database Error - Unusable object %s", sstr(key));
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continue;
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}
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QJsonObject json_result = json_results[key].toObject();
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// Retrieve compatibility information from json
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compat_status status = Status_Data.at(json_result.value("status").toString("NoResult"));
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// Add date if possible
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status.date = json_result.value("date").toString();
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// Add latest version if possible
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status.latest_version = json_result.value("update").toString();
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// Add status to map
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m_compat_database.emplace(std::pair<std::string, compat_status>(sstr(key), status));
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}
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return true;
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}
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void game_compatibility::RequestCompatibility(bool online)
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{
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if (!online)
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{
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// Retrieve database from file
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QFile file(m_filepath);
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if (!file.exists())
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{
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compat_log.notice("Database file not found: %s", sstr(m_filepath));
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return;
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}
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if (!file.open(QIODevice::ReadOnly))
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{
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compat_log.error("Database Error - Could not read database from file: %s", sstr(m_filepath));
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return;
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}
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QByteArray data = file.readAll();
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file.close();
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compat_log.notice("Finished reading database from file: %s", sstr(m_filepath));
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// Create new map from database
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ReadJSON(QJsonDocument::fromJson(data).object(), online);
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return;
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}
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compat_log.notice("Beginning compatibility database download from: %s", m_url);
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// Show Progress
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m_progress_dialog = new progress_dialog(tr("Downloading Database"), tr("Please wait..."), tr("Abort"), 0, 100, true);
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m_progress_dialog->show();
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curl_easy_setopt(m_curl->get_curl(), CURLOPT_URL, m_url.c_str());
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curl_easy_setopt(m_curl->get_curl(), CURLOPT_WRITEFUNCTION, curl_write_cb_compat);
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curl_easy_setopt(m_curl->get_curl(), CURLOPT_WRITEDATA, this);
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curl_easy_setopt(m_curl->get_curl(), CURLOPT_FOLLOWLOCATION, 1);
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m_curl_buf.clear();
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m_curl_abort = false;
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// Handle abort
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connect(m_progress_dialog, &QProgressDialog::canceled, [this] { m_curl_abort = true; });
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connect(m_progress_dialog, &QProgressDialog::finished, m_progress_dialog, &QProgressDialog::deleteLater);
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auto thread = QThread::create([&]
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{
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const auto result = curl_easy_perform(m_curl->get_curl());
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m_curl_result = result == CURLE_OK;
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if (!m_curl_result)
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{
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Q_EMIT DownloadError(qstr("Curl error: ") + qstr(curl_easy_strerror(result)));
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}
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});
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connect(thread, &QThread::finished, this, [this, online]()
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{
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if (m_progress_dialog)
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{
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m_progress_dialog->close();
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m_progress_dialog = nullptr;
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}
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if (!m_curl_result)
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{
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return;
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}
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compat_log.notice("Database download finished");
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// Create new map from database and write database to file if database was valid
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if (ReadJSON(QJsonDocument::fromJson(m_curl_buf).object(), online))
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{
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// We have a new database in map, therefore refresh gamelist to new state
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Q_EMIT DownloadFinished();
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// Write database to file
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QFile file(m_filepath);
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if (file.exists())
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{
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compat_log.notice("Database file found: %s", sstr(m_filepath));
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}
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if (!file.open(QIODevice::WriteOnly))
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{
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compat_log.error("Database Error - Could not write database to file: %s", sstr(m_filepath));
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return;
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}
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file.write(m_curl_buf);
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file.close();
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compat_log.success("Wrote database to file: %s", sstr(m_filepath));
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}
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});
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thread->setObjectName("Compat Update");
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thread->start();
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// We want to retrieve a new database, therefore refresh gamelist and indicate that
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Q_EMIT DownloadStarted();
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}
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compat_status game_compatibility::GetCompatibility(const std::string& title_id)
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{
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if (m_compat_database.empty())
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{
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return Status_Data.at("NoData");
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}
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else if (m_compat_database.count(title_id) > 0)
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{
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return m_compat_database[title_id];
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}
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return Status_Data.at("NoResult");
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}
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compat_status game_compatibility::GetStatusData(const QString& status)
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{
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return Status_Data.at(status);
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}
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