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67 lines
1.9 KiB
C++
67 lines
1.9 KiB
C++
#pragma once
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#include "../Common/VertexProgramDecompiler.h"
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#include "Emu/RSX/RSXVertexProgram.h"
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#include "Utilities/Thread.h"
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#include "VulkanAPI.h"
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#include "../VK/VKHelpers.h"
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struct VKVertexDecompilerThread : public VertexProgramDecompiler
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{
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std::string &m_shader;
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std::vector<vk::glsl::program_input> inputs;
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class VKVertexProgram *vk_prog;
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vk::pipeline_binding_table m_binding_table{};
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struct
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{
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bool emulate_conditional_rendering;
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}
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m_device_props;
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protected:
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std::string getFloatTypeName(size_t elementCount) override;
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std::string getIntTypeName(size_t elementCount) override;
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std::string getFunction(FUNCTION) override;
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std::string compareFunction(COMPARE, const std::string&, const std::string&, bool scalar) override;
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void insertHeader(std::stringstream &OS) override;
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void insertInputs(std::stringstream &OS, const std::vector<ParamType> &inputs) override;
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void insertConstants(std::stringstream &OS, const std::vector<ParamType> &constants) override;
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void insertOutputs(std::stringstream &OS, const std::vector<ParamType> &outputs) override;
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void insertMainStart(std::stringstream &OS) override;
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void insertMainEnd(std::stringstream &OS) override;
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const RSXVertexProgram &rsx_vertex_program;
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public:
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VKVertexDecompilerThread(const RSXVertexProgram &prog, std::string& shader, ParamArray&, class VKVertexProgram &dst)
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: VertexProgramDecompiler(prog)
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, m_shader(shader)
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, vk_prog(&dst)
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, rsx_vertex_program(prog)
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{
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}
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void Task();
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const std::vector<vk::glsl::program_input>& get_inputs() { return inputs; }
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};
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class VKVertexProgram
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{
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public:
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VKVertexProgram();
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~VKVertexProgram();
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ParamArray parr;
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VkShaderModule handle = nullptr;
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u32 id;
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vk::glsl::shader shader;
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std::vector<vk::glsl::program_input> uniforms;
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void Decompile(const RSXVertexProgram& prog);
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void Compile();
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void SetInputs(std::vector<vk::glsl::program_input>& inputs);
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private:
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void Delete();
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};
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