rpcsx/rpcs3/Emu/RSX/RSXTexture.h
kd-11 5af8a9fbbc rsx: Fix decoding of some fixed point texture parameters
- Checked envydocs and found the correct format as fixed-point 4.8 with optional sign bit
2019-10-17 18:18:00 +03:00

139 lines
3.4 KiB
C++

#pragma once
#include "gcm_enums.h"
namespace rsx
{
class fragment_texture
{
protected:
const u8 m_index;
std::array<u32, 0x10000 / 4> &registers;
public:
fragment_texture(u8 idx, std::array<u32, 0x10000 / 4> &r) : m_index(idx), registers(r) { }
fragment_texture() = delete;
// Offset
u32 offset() const;
// Format
u8 location() const;
bool cubemap() const;
u8 border_type() const;
rsx::texture_dimension dimension() const;
/**
* 2d texture can be either plane or cubemap texture depending on cubemap bit.
* Since cubemap is a format per se in all gfx API this function directly returns
* cubemap as a separate dimension.
*/
rsx::texture_dimension_extended get_extended_texture_dimension() const;
u8 format() const;
bool is_compressed_format() const;
u16 mipmap() const;
/**
* mipmap() returns value from register which can be higher than the actual number of mipmap level.
* This function clamp the result with the mipmap count allowed by texture size.
*/
u16 get_exact_mipmap_count() const;
// Address
rsx::texture_wrap_mode wrap_s() const;
rsx::texture_wrap_mode wrap_t() const;
rsx::texture_wrap_mode wrap_r() const;
rsx::comparison_function zfunc() const;
u8 unsigned_remap() const;
u8 gamma() const;
u8 aniso_bias() const;
u8 signed_remap() const;
// Control0
bool enabled() const;
f32 min_lod() const;
f32 max_lod() const;
rsx::texture_max_anisotropy max_aniso() const;
bool alpha_kill_enabled() const;
// Control1
u32 remap() const;
/**
* returns a pair of arrays
* First array is a redirection table into the channel indices
* Second array is a lookup reference deciding whether to use the redirection table or use constants 0 and 1
* Both arrays have components in A-R-G-B format
*/
std::pair<std::array<u8, 4>, std::array<u8, 4>> decoded_remap() const;
// Filter
f32 bias() const;
rsx::texture_minify_filter min_filter() const;
rsx::texture_magnify_filter mag_filter() const;
u8 convolution_filter() const;
bool a_signed() const;
bool r_signed() const;
bool g_signed() const;
bool b_signed() const;
// Image Rect
u16 width() const;
u16 height() const;
// Border Color
u32 border_color() const;
u16 depth() const;
u32 pitch() const;
};
class vertex_texture
{
protected:
const u8 m_index;
std::array<u32, 0x10000 / 4> &registers;
public:
vertex_texture(u8 idx, std::array<u32, 0x10000 / 4> &r) : m_index(idx), registers(r) { }
vertex_texture() = delete;
// Offset
u32 offset() const;
// Format
u8 location() const;
bool cubemap() const;
u8 border_type() const;
rsx::texture_dimension dimension() const;
u8 format() const;
u16 mipmap() const;
// Address
rsx::texture_wrap_mode wrap_s() const;
rsx::texture_wrap_mode wrap_t() const;
rsx::texture_wrap_mode wrap_r() const;
std::pair<std::array<u8, 4>, std::array<u8, 4>> decoded_remap() const;
u32 remap() const;
// Control0
bool enabled() const;
f32 min_lod() const;
f32 max_lod() const;
// Filter
f32 bias() const;
rsx::texture_minify_filter min_filter() const;
rsx::texture_magnify_filter mag_filter() const;
// Image Rect
u16 width() const;
u16 height() const;
// Border Color
u32 border_color() const;
u16 depth() const;
u32 pitch() const;
rsx::texture_dimension_extended get_extended_texture_dimension() const;
u16 get_exact_mipmap_count() const;
};
}