rpcsx/rpcs3/Emu/Cell/lv2/sys_gamepad.h
Lassi Hämäläinen 499035512b Split Emu/Memory into more logical headers
- Add vm_locking.h and vm_reservation.h and move relevant functions
  and types to these headers.
- Change include order and make vm_ptr.h, vm_var.h and vm_ref.h headers
  usable invidually and them including vm.h instead of other way around
- Because usage of vm::ptr now requires including vm_ptr.h instead of
  vm.h updated multiple #includes
- Added additional #includes to vm_reservation.h and vm_locking to
  where vm::reservation_* and locking related functions are used
2019-06-25 17:11:10 +03:00

9 lines
178 B
C

#pragma once
#include "Emu/Cell/ErrorCodes.h"
#include "Emu/Memory/vm_ptr.h"
//Syscalls
u32 sys_gamepad_ycon_if(uint8_t packet_id, vm::ptr<uint8_t> in, vm::ptr<uint8_t> out);