rpcsx/rpcs3/Emu/Audio/FAudio/FAudioBackend.h

45 lines
1 KiB
C++

#pragma once
#ifndef HAVE_FAUDIO
#error "FAudio support disabled but still being built."
#endif
#include "Emu/Audio/AudioBackend.h"
#include "3rdparty/FAudio/include/FAudio.h"
class FAudioBackend : public AudioBackend
{
private:
FAudio* m_instance;
FAudioMasteringVoice* m_master_voice;
FAudioSourceVoice* m_source_voice = nullptr;
public:
FAudioBackend();
virtual ~FAudioBackend() override;
virtual const char* GetName() const override
{
return "FAudio";
};
static const u32 capabilities = PLAY_PAUSE_FLUSH | IS_PLAYING | GET_NUM_ENQUEUED_SAMPLES | SET_FREQUENCY_RATIO;
virtual u32 GetCapabilities() const override
{
return capabilities;
};
virtual void Open(u32 /* num_buffers */) override;
virtual void Close() override;
virtual void Play() override;
virtual void Pause() override;
virtual bool IsPlaying() override;
virtual bool AddData(const void* src, u32 num_samples) override;
virtual void Flush() override;
virtual u64 GetNumEnqueuedSamples() override;
virtual f32 SetFrequencyRatio(f32 new_ratio) override;
};