rpcsx/rpcs3/Emu/RSX/GSFrameBase.h
Megamouse 83d3658ef0 scale debug overlay based on current dpi settings
Depending on the dpi settings, the debug overlay was almost unreadable.
I also took the liberty to refactor some redundant client size calls and to add some margin to the left of the debug text.
2021-05-26 20:31:29 +02:00

35 lines
951 B
C++

#pragma once
#include "util/types.hpp"
#include "util/atomic.hpp"
#include <vector>
#include "display.h"
class GSFrameBase
{
public:
GSFrameBase() = default;
GSFrameBase(const GSFrameBase&) = delete;
virtual ~GSFrameBase() = default;
virtual void close() = 0;
virtual bool shown() = 0;
virtual void hide() = 0;
virtual void show() = 0;
virtual void toggle_fullscreen() = 0;
virtual void delete_context(draw_context_t ctx) = 0;
virtual draw_context_t make_context() = 0;
virtual void set_current(draw_context_t ctx) = 0;
virtual void flip(draw_context_t ctx, bool skip_frame = false) = 0;
virtual int client_width() = 0;
virtual int client_height() = 0;
virtual double client_device_pixel_ratio() const = 0;
virtual display_handle_t handle() const = 0;
atomic_t<bool> screenshot_toggle = false;
virtual void take_screenshot(const std::vector<u8> sshot_data, const u32 sshot_width, const u32 sshot_height, bool is_bgra) = 0;
};