rpcsx/rpcs3/Emu/SysCalls/lv2/sys_tty.cpp
Alexandro Sánchez Bach 08d61163ea Removed external functions from SysCalls.h
* Replace `int` with `s32` as return type for syscalls.
* Renamed `SC_Something.*` files with the proper lv2 name
`sys_something.*`.
* Moving away from the lv2, those functions and folders that doesn't
correspond to lv2 functions. E.g. module functions from sys_io,
sysPrxForUser, cellGcmSys.
* Splitted some files (memory -> memory+mmapper) and merged other ones
(event+event_flag ->event, spu+spu_thread -> spu), according to common
sense, PSDevWiki docs, and checking firmware files.
* Removed external functions from `SysCalls.h`.

NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall
but it appears on the sc_table and it is actually called in games. Is
this some kind of hack?
2014-07-06 16:23:37 +02:00

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#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/SysCalls.h"
s32 sys_tty_read(u32 ch, u64 buf_addr, u32 len, u64 preadlen_addr)
{
//we currently do not support reading from the Console
LOG_WARNING(HLE, "sys_tty_read: ch: %d, buf addr: %llx, len: %d", ch, buf_addr, len);
Memory.Write32NN(preadlen_addr, len);
Emu.Pause();
return CELL_OK;
}
s32 sys_tty_write(u32 ch, u64 buf_addr, u32 len, u64 pwritelen_addr)
{
if(ch > 15 || (s32)len <= 0) return CELL_EINVAL;
if(!Memory.IsGoodAddr(buf_addr)) return CELL_EFAULT;
//ch 0 seems to be stdout and ch 1 stderr
if (ch == 1)
{
LOG_ERROR(TTY, Memory.ReadString(buf_addr, len));
}
else
{
LOG_NOTICE(TTY, Memory.ReadString(buf_addr, len));
}
if(!Memory.IsGoodAddr(pwritelen_addr)) return CELL_EFAULT;
Memory.Write32(pwritelen_addr, len);
return CELL_OK;
}