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Common
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gl/vk/dx12: re-implement pack/unpack operations (#1764)
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2016-06-10 14:42:48 +03:00 |
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D3D12
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DX12: set the heap size based on available vram (#1786)
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2016-06-19 11:01:11 +08:00 |
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GL
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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Null
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Threads improved, ID manager improved
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2015-12-04 23:37:34 +03:00 |
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VK
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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CgBinaryFragmentProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryProgram.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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CgBinaryVertexProgram.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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GCM.cpp
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Partial commit: RSX
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2016-04-15 19:22:36 +03:00 |
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GCM.h
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Optimizations (#1680)
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2016-04-25 13:49:12 +03:00 |
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GSRender.cpp
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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GSRender.h
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Header optimizations (#1684)
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2016-04-27 01:27:24 +03:00 |
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rsx_cache.cpp
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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rsx_cache.h
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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rsx_methods.cpp
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The rest
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2016-05-23 16:22:25 +03:00 |
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rsx_methods.h
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Added missed files
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2016-01-06 13:30:24 +02:00 |
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rsx_utils.cpp
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rsx::pad_texture & rsx::convert_linear_swizzle moved to rsx_utils
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2016-01-06 13:30:22 +02:00 |
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rsx_utils.h
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The rest
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2016-05-23 16:22:25 +03:00 |
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RSXFragmentProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |
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RSXTexture.cpp
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rsx/common: Remove extra "-2" in get_exact_mipmap_count non compressed format.
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2016-03-31 20:40:19 +02:00 |
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RSXTexture.h
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rsx/common: Use an help texture_dimension_extended to handle cubemap more cleanly.
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2016-03-30 22:19:29 +02:00 |
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RSXThread.cpp
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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RSXThread.h
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Try to use new shaders decompiler in OpenGL backend
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2016-06-21 19:56:00 +03:00 |
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RSXVertexProgram.h
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VP: add few opcodes comment for vec/sca (#1750)
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2016-06-10 01:03:43 +03:00 |