..
GLCommonDecompiler.cpp
rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
2017-11-08 13:15:34 +03:00
GLCommonDecompiler.h
rsx/vk/gl: Cleanup and refector glsl::getFunctionImpl
2017-11-08 13:15:34 +03:00
GLFragmentProgram.cpp
rsx: Fix alpha test on VK/GL
2018-03-09 18:06:20 +03:00
GLFragmentProgram.h
rsx/fp: Explicitly insert global functions.
2017-12-04 18:22:18 +03:00
GLGSRender.cpp
rsx/gl: Minor fixes
2018-03-13 18:55:03 +03:00
GLGSRender.h
rsx/gl: Minor fixes
2018-03-13 18:55:03 +03:00
GLHelpers.cpp
vulkan API fixes
2018-02-16 16:14:54 +03:00
GLHelpers.h
gl: Fix save binding state for cube textures
2018-02-16 16:14:54 +03:00
GLOverlays.h
rsx/overlays: Introduce 'native' HUD UI and implement some common dialogs ( #4011 )
2018-01-17 19:14:00 +03:00
GLProcTable.h
gl: Cleanup some more things
2018-02-16 16:14:54 +03:00
GLProgramBuffer.h
rsx: Program cache fixes
2017-12-04 18:22:18 +03:00
GLRenderTargets.cpp
rsx: fbo fixes 2.5
2018-02-16 16:14:54 +03:00
GLRenderTargets.h
gl: Reuse framebuffer textures whenever possible
2018-02-16 16:14:54 +03:00
GLTextOut.h
rsx: Code cleanup. Fixes several dozen warnings
2017-06-22 23:36:15 +03:00
GLTexture.cpp
gl: API compliance fixes
2018-02-02 10:07:55 +03:00
GLTexture.h
gl: API compliance fixes
2018-02-02 10:07:55 +03:00
GLTextureCache.h
rsx: Texture cache fixes - Optionally attempt to merge framebuffers into an atlas if partial resources are missing - Support for data update requests to the temporary subresource handler This is useful for framebuffer feedback loops where a new copy is needed after every draw call (resource is always dirty)
2018-03-13 18:55:03 +03:00
GLVertexBuffers.cpp
vulkan: Optimize vertex data upload
2018-03-13 18:55:03 +03:00
GLVertexProgram.cpp
glsl/fp/vp: Avoid shader clutter
2018-01-30 21:16:43 +03:00
GLVertexProgram.h
gl: Move vertex processing to the GPU
2017-08-16 23:58:30 +03:00
OpenGL.cpp
gl: Implement swap control on linux
2018-01-30 21:16:43 +03:00
OpenGL.h
gl: Implement swap control on linux
2018-01-30 21:16:43 +03:00