| .. |
|
GLCommonDecompiler.cpp
|
Remove HERE macro
|
2020-12-10 12:30:22 +03:00 |
|
GLCommonDecompiler.h
|
gl/vk: Add constexpr to varying_registers and sync functions between the two backends
|
2019-06-12 10:59:31 +01:00 |
|
GLCompute.cpp
|
gl: Compute optimizations
|
2022-05-31 23:34:14 +03:00 |
|
GLCompute.h
|
gl: Compute optimizations
|
2022-05-31 23:34:14 +03:00 |
|
GLDraw.cpp
|
gl: Properly preserve texture state
|
2022-05-31 23:34:14 +03:00 |
|
GLExecutionState.h
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLFragmentProgram.cpp
|
rsx: Round up 8-bit ROP output on NVIDIA cards
|
2022-01-17 10:28:23 +03:00 |
|
GLFragmentProgram.h
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLGSRender.cpp
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLGSRender.h
|
rsx: Relocatable transform constants
|
2022-03-26 16:10:18 +03:00 |
|
GLHelpers.cpp
|
gl: Deswizzle textures on the GPU
|
2022-05-31 23:34:14 +03:00 |
|
GLHelpers.h
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLOverlays.cpp
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLOverlays.h
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLPipelineCompiler.cpp
|
Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
|
2021-02-21 16:43:02 +03:00 |
|
GLPipelineCompiler.h
|
GL: resharper findings (too lazy for const functions)
|
2021-04-30 08:23:16 +02:00 |
|
GLPresent.cpp
|
gl: Commit to a consistent global state
|
2022-05-31 23:34:14 +03:00 |
|
GLProcTable.h
|
gl: Use DSA for compressed texture upload
|
2022-05-31 23:34:14 +03:00 |
|
GLProgramBuffer.h
|
rsx: Minor optimization; avoid preparing unused vertex streams
|
2021-09-28 17:43:15 +03:00 |
|
GLRenderTargets.cpp
|
gl: Commit to a consistent global state
|
2022-05-31 23:34:14 +03:00 |
|
GLRenderTargets.h
|
rsx/vk: Rework MSAA implementation
|
2022-03-17 22:02:20 +03:00 |
|
GLShaderInterpreter.cpp
|
Fix interpreter
|
2022-03-26 16:10:18 +03:00 |
|
GLShaderInterpreter.h
|
rsx: Refactor program texture state handling to be persistent across shader swaps
|
2021-05-15 23:51:12 +03:00 |
|
GLTextOut.h
|
gl: Deswizzle textures on the GPU
|
2022-05-31 23:34:14 +03:00 |
|
GLTexture.cpp
|
gl: Implement on-chip buffer-to-d24x8 conversion
|
2022-05-31 23:34:14 +03:00 |
|
GLTexture.h
|
gl: Optimize consumption of buffer objects when uploading textures
|
2022-05-31 23:34:14 +03:00 |
|
GLTextureCache.cpp
|
gl: Commit to a consistent global state
|
2022-05-31 23:34:14 +03:00 |
|
GLTextureCache.h
|
gl: Commit to a consistent global state
|
2022-05-31 23:34:14 +03:00 |
|
GLVertexBuffers.cpp
|
types.hpp: implement min_v<>, max_v<>, SignedInt, UnsignedInt, FPInt concepts
|
2021-05-23 19:43:51 +03:00 |
|
GLVertexProgram.cpp
|
rsx: Improve lowered precision comparison emulation
|
2022-04-28 01:31:07 +03:00 |
|
GLVertexProgram.h
|
rsx: Relocatable transform constants
|
2022-03-26 16:10:18 +03:00 |
|
OpenGL.cpp
|
Modernize RSX logging (rsx_log variable)
|
2020-02-01 11:52:22 +03:00 |
|
OpenGL.h
|
rsx: Make X11 optional on Linux
|
2019-12-20 10:48:03 +00:00 |