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glutils
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gl: Silence compiler warning spam
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2022-12-11 15:21:58 +03:00 |
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GLCommonDecompiler.cpp
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Remove HERE macro
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2020-12-10 12:30:22 +03:00 |
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GLCommonDecompiler.h
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gl/vk: Add constexpr to varying_registers and sync functions between the two backends
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2019-06-12 10:59:31 +01:00 |
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GLCompute.cpp
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rsx: Fix some more warnings
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2022-09-22 23:46:48 +03:00 |
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GLCompute.h
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gl: Fix D24X8 accelerated encode/decode
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2022-09-22 23:46:48 +03:00 |
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GLDraw.cpp
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rsx: Fix logicOp behavior when blending is also active
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2022-12-27 02:56:43 +03:00 |
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GLFragmentProgram.cpp
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gl: Require GLSL 450 when using barycentric extension
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2022-12-11 15:21:58 +03:00 |
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GLFragmentProgram.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLGSRender.cpp
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gl: Throw exception if we cannot initialize critical requirements
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2022-12-12 14:23:06 +03:00 |
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GLGSRender.h
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Savestates Support For PS3 Emulation (#10478)
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2022-07-04 16:02:17 +03:00 |
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GLHelpers.cpp
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLHelpers.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLOverlays.cpp
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gl: Handle clip plane switching using API calls and the state tracker
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2022-10-21 13:45:45 +03:00 |
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GLOverlays.h
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gl: Minor optimization around test..set patterns in the state tracker
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2022-09-22 23:46:48 +03:00 |
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GLPipelineCompiler.cpp
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Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813)
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2021-02-21 16:43:02 +03:00 |
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GLPipelineCompiler.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLPresent.cpp
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rsx/qt: add recording to game window
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2022-12-08 21:08:37 +01:00 |
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GLProcTable.h
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gl: Add support for capture debug markers
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2022-11-22 12:15:18 +03:00 |
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GLProgramBuffer.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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GLRenderTargets.cpp
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rsx: Avoid expensive protection scan by sharing some data between surface and texture cache
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2022-12-17 20:16:58 +03:00 |
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GLRenderTargets.h
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rsx: Fix surface metadata life-cycle
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2022-12-17 20:16:58 +03:00 |
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GLShaderInterpreter.cpp
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Fix interpreter
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2022-03-26 16:10:18 +03:00 |
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GLShaderInterpreter.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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GLTextOut.h
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gl: Handle clip plane switching using API calls and the state tracker
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2022-10-21 13:45:45 +03:00 |
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GLTexture.cpp
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gl: Add missing memory barrier after texture decode
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2022-10-22 15:11:40 +03:00 |
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GLTexture.h
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gl: Fix incomplete stencil view of depth-stencil texture
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2022-08-03 23:33:31 +03:00 |
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GLTextureCache.cpp
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gl: Fix texture reconstruction logic
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2022-10-07 11:53:34 +03:00 |
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GLTextureCache.h
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rsx: Handle some corner cases in surface locking
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2022-12-17 20:16:58 +03:00 |
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GLVertexBuffers.cpp
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rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead.
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2022-09-09 23:17:27 +03:00 |
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GLVertexProgram.cpp
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gl: Fix point size export
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2022-11-07 23:12:31 +03:00 |
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GLVertexProgram.h
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gl: Refactor the rest of GLHelpers
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2022-07-13 02:09:58 +03:00 |
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OpenGL.cpp
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Modernize RSX logging (rsx_log variable)
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2020-02-01 11:52:22 +03:00 |
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OpenGL.h
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rsx: Make X11 optional on Linux
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2019-12-20 10:48:03 +00:00 |