rpcsx/rpcs3/Emu/RSX/GL
2022-12-27 02:56:43 +03:00
..
glutils gl: Silence compiler warning spam 2022-12-11 15:21:58 +03:00
GLCommonDecompiler.cpp Remove HERE macro 2020-12-10 12:30:22 +03:00
GLCommonDecompiler.h gl/vk: Add constexpr to varying_registers and sync functions between the two backends 2019-06-12 10:59:31 +01:00
GLCompute.cpp rsx: Fix some more warnings 2022-09-22 23:46:48 +03:00
GLCompute.h gl: Fix D24X8 accelerated encode/decode 2022-09-22 23:46:48 +03:00
GLDraw.cpp rsx: Fix logicOp behavior when blending is also active 2022-12-27 02:56:43 +03:00
GLFragmentProgram.cpp gl: Require GLSL 450 when using barycentric extension 2022-12-11 15:21:58 +03:00
GLFragmentProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLGSRender.cpp gl: Throw exception if we cannot initialize critical requirements 2022-12-12 14:23:06 +03:00
GLGSRender.h Savestates Support For PS3 Emulation (#10478) 2022-07-04 16:02:17 +03:00
GLHelpers.cpp gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLHelpers.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLOverlays.cpp gl: Handle clip plane switching using API calls and the state tracker 2022-10-21 13:45:45 +03:00
GLOverlays.h gl: Minor optimization around test..set patterns in the state tracker 2022-09-22 23:46:48 +03:00
GLPipelineCompiler.cpp Fix most of "[x] thread is too sleepy" at Emu.Stop() (#9813) 2021-02-21 16:43:02 +03:00
GLPipelineCompiler.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLPresent.cpp rsx/qt: add recording to game window 2022-12-08 21:08:37 +01:00
GLProcTable.h gl: Add support for capture debug markers 2022-11-22 12:15:18 +03:00
GLProgramBuffer.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
GLRenderTargets.cpp rsx: Avoid expensive protection scan by sharing some data between surface and texture cache 2022-12-17 20:16:58 +03:00
GLRenderTargets.h rsx: Fix surface metadata life-cycle 2022-12-17 20:16:58 +03:00
GLShaderInterpreter.cpp Fix interpreter 2022-03-26 16:10:18 +03:00
GLShaderInterpreter.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
GLTextOut.h gl: Handle clip plane switching using API calls and the state tracker 2022-10-21 13:45:45 +03:00
GLTexture.cpp gl: Add missing memory barrier after texture decode 2022-10-22 15:11:40 +03:00
GLTexture.h gl: Fix incomplete stencil view of depth-stencil texture 2022-08-03 23:33:31 +03:00
GLTextureCache.cpp gl: Fix texture reconstruction logic 2022-10-07 11:53:34 +03:00
GLTextureCache.h rsx: Handle some corner cases in surface locking 2022-12-17 20:16:58 +03:00
GLVertexBuffers.cpp rsx: Get rid of an allocation in analyse_vertex_data that adds about 5% overhead. 2022-09-09 23:17:27 +03:00
GLVertexProgram.cpp gl: Fix point size export 2022-11-07 23:12:31 +03:00
GLVertexProgram.h gl: Refactor the rest of GLHelpers 2022-07-13 02:09:58 +03:00
OpenGL.cpp Modernize RSX logging (rsx_log variable) 2020-02-01 11:52:22 +03:00
OpenGL.h rsx: Make X11 optional on Linux 2019-12-20 10:48:03 +00:00