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* Prefer default initializer over std::memset 0 when possible and more readable. * Use std::format in trophy files name obtaining. * Use vm::ptr<>::operator bool() instead of comparing vm::ptr to vm::null or using addr(). * Add a few std::memset calls in hle where it matters (or in some places just to document an actual firmware memcpy call). |
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| .. | ||
| BufferUtils.cpp | ||
| BufferUtils.h | ||
| FragmentProgramDecompiler.cpp | ||
| FragmentProgramDecompiler.h | ||
| GLSLCommon.h | ||
| GLSLTypes.h | ||
| ProgramStateCache.cpp | ||
| ProgramStateCache.h | ||
| ring_buffer_helper.h | ||
| ShaderParam.h | ||
| surface_store.cpp | ||
| surface_store.h | ||
| surface_utils.h | ||
| TextGlyphs.h | ||
| texture_cache.h | ||
| texture_cache_checker.h | ||
| texture_cache_helpers.h | ||
| texture_cache_predictor.h | ||
| texture_cache_utils.h | ||
| TextureUtils.cpp | ||
| TextureUtils.h | ||
| VertexProgramDecompiler.cpp | ||
| VertexProgramDecompiler.h | ||