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*Replaced "sys_jpgdec" with "cellJpgDec" in "rpcs3\Emu\SysCalls\Modules.cpp". *Implemented 'cellJpgDec', using 'sys_fs' to access the files and the 'jpg-compressor' (jpgd) library to decode JPG buffers to Raw-pixel buffers that can be used as textures. *Fixed memory leak issue in cellPngDec and minor changes. |
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| .. | ||
| Cell | ||
| FS | ||
| GS | ||
| HDD | ||
| Io | ||
| Memory | ||
| SysCalls | ||
| DbgConsole.cpp | ||
| DbgConsole.h | ||
| event.h | ||
| GameInfo.h | ||
| System.cpp | ||
| System.h | ||