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CgBinaryFragmentProgram.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
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CgBinaryProgram.h
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rsx: Restore shader disassembler to working state
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2021-11-05 23:55:07 +03:00 |
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CgBinaryVertexProgram.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
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FragmentProgramDecompiler.cpp
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rsx: Remove noisy debug print
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2021-12-24 15:13:33 +03:00 |
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FragmentProgramDecompiler.h
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rsx: Implement indexed dynamic attribute load
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2021-08-24 16:52:18 +03:00 |
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GLSLCommon.cpp
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Disable macOS swizzling workaround
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2022-01-22 00:17:17 +01:00 |
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GLSLCommon.h
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rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers
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2021-08-30 11:41:19 +03:00 |
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GLSLTypes.h
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rsx: Round up 8-bit ROP output on NVIDIA cards
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2022-01-17 10:28:23 +03:00 |
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program_state_cache2.hpp
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Initial Linux Aarch64 support
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2022-01-15 06:48:04 +03:00 |
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program_util.cpp
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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program_util.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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ProgramStateCache.cpp
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rsx: Avoid skipping input mask checks due to static flow control
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2021-12-08 23:58:32 +03:00 |
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ProgramStateCache.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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RSXFragmentProgram.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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RSXVertexProgram.h
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rsx: Minor optimization; avoid preparing unused vertex streams
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2021-09-28 17:43:15 +03:00 |
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ShaderInterpreter.h
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rsx: Refactor program texture state handling to be persistent across shader swaps
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2021-05-15 23:51:12 +03:00 |
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ShaderParam.h
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rsx: Rewrite shader decompiler texture dispatch
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2021-10-09 15:10:36 +03:00 |
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VertexProgramDecompiler.cpp
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[Config] Use std::less<> for std::map<...>
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2021-12-02 21:36:57 +03:00 |
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VertexProgramDecompiler.h
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rsx: Implement support for extended vertex programs
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2021-06-28 10:52:05 +03:00 |