rpcsx/rpcs3/Emu/RSX/Program
2022-01-22 00:17:17 +01:00
..
CgBinaryFragmentProgram.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
CgBinaryProgram.h rsx: Restore shader disassembler to working state 2021-11-05 23:55:07 +03:00
CgBinaryVertexProgram.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
FragmentProgramDecompiler.cpp rsx: Remove noisy debug print 2021-12-24 15:13:33 +03:00
FragmentProgramDecompiler.h rsx: Implement indexed dynamic attribute load 2021-08-24 16:52:18 +03:00
GLSLCommon.cpp Disable macOS swizzling workaround 2022-01-22 00:17:17 +01:00
GLSLCommon.h rsx: Rework gamma override mask from RGBA to ARGB to match other per-channel mask registers 2021-08-30 11:41:19 +03:00
GLSLTypes.h rsx: Round up 8-bit ROP output on NVIDIA cards 2022-01-17 10:28:23 +03:00
program_state_cache2.hpp Initial Linux Aarch64 support 2022-01-15 06:48:04 +03:00
program_util.cpp rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
program_util.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
ProgramStateCache.cpp rsx: Avoid skipping input mask checks due to static flow control 2021-12-08 23:58:32 +03:00
ProgramStateCache.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
RSXFragmentProgram.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
RSXVertexProgram.h rsx: Minor optimization; avoid preparing unused vertex streams 2021-09-28 17:43:15 +03:00
ShaderInterpreter.h rsx: Refactor program texture state handling to be persistent across shader swaps 2021-05-15 23:51:12 +03:00
ShaderParam.h rsx: Rewrite shader decompiler texture dispatch 2021-10-09 15:10:36 +03:00
VertexProgramDecompiler.cpp [Config] Use std::less<> for std::map<...> 2021-12-02 21:36:57 +03:00
VertexProgramDecompiler.h rsx: Implement support for extended vertex programs 2021-06-28 10:52:05 +03:00