rpcsx/rpcs3/rpcs3qt/save_data_dialog.h
Robbie b0737d1c90 Make a basic trophy notification dialog (#3204)
* Make trophy notification dialog.

* Fix bug where trophy state doesn't persist with game reboot.
2017-10-24 18:43:05 +03:00

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C++

#pragma once
#include "stdafx.h"
#include "Emu/Memory/Memory.h"
#include "Emu/Cell/Modules/cellSaveData.h"
class save_data_dialog : public SaveDialogBase
{
public:
virtual s32 ShowSaveDataList(std::vector<SaveDataEntry>& save_entries, s32 focused, bool isSaving, vm::ptr<CellSaveDataListSet> listSet) override;
};