mirror of
https://github.com/RPCSX/rpcsx.git
synced 2026-03-21 12:45:38 +01:00
* Replace `int` with `s32` as return type for syscalls. * Renamed `SC_Something.*` files with the proper lv2 name `sys_something.*`. * Moving away from the lv2, those functions and folders that doesn't correspond to lv2 functions. E.g. module functions from sys_io, sysPrxForUser, cellGcmSys. * Splitted some files (memory -> memory+mmapper) and merged other ones (event+event_flag ->event, spu+spu_thread -> spu), according to common sense, PSDevWiki docs, and checking firmware files. * Removed external functions from `SysCalls.h`. NOTE: What should we do about: cellGcmCallback? It's not a lv2 syscall but it appears on the sc_table and it is actually called in games. Is this some kind of hack?
5 lines
152 B
C
5 lines
152 B
C
#pragma once
|
|
|
|
s32 sys_tty_read(u32 ch, u64 buf_addr, u32 len, u64 preadlen_addr);
|
|
s32 sys_tty_write(u32 ch, u64 buf_addr, u32 len, u64 pwritelen_addr);
|