rpcsx/rpcs3/Emu/SysCalls/lv2/sys_tty.cpp
Alexandro Sánchez Bach 0002cc0af3 Removed old / unnecessary code
* Removed Plugins.h file as I assume setting up a plugin hell is a bad
idea (does anyone disagree?).
* Removed FnIdGenerator, and moved FnIdGenerator::GenerateFnId to
getFunctionId in Modules.cpp
* Disabled RSX Debugger and Memory Viewer when the emulator is stopped.
* ELF64Loader::LoadPhdrData refactored.
2014-07-06 16:44:56 +02:00

39 lines
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C++

#include "stdafx.h"
#include "Utilities/Log.h"
#include "Emu/Memory/Memory.h"
#include "Emu/System.h"
#include "Emu/SysCalls/SysCalls.h"
#include "sys_tty.h"
s32 sys_tty_read(u32 ch, u64 buf_addr, u32 len, u64 preadlen_addr)
{
//we currently do not support reading from the Console
LOG_WARNING(HLE, "sys_tty_read: ch: %d, buf addr: %llx, len: %d", ch, buf_addr, len);
Memory.Write32NN(preadlen_addr, len);
Emu.Pause();
return CELL_OK;
}
s32 sys_tty_write(u32 ch, u64 buf_addr, u32 len, u64 pwritelen_addr)
{
if(ch > 15 || (s32)len <= 0) return CELL_EINVAL;
if(!Memory.IsGoodAddr(buf_addr)) return CELL_EFAULT;
//ch 0 seems to be stdout and ch 1 stderr
if (ch == 1)
{
LOG_ERROR(TTY, Memory.ReadString(buf_addr, len));
}
else
{
LOG_NOTICE(TTY, Memory.ReadString(buf_addr, len));
}
if(!Memory.IsGoodAddr(pwritelen_addr)) return CELL_EFAULT;
Memory.Write32(pwritelen_addr, len);
return CELL_OK;
}